In Rust We Trust
Offline NA 146.70.174.67:28015 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 8h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 8hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
Where does In Rust We Trust place among Rust servers?
On player hours over the last seven days, In Rust We Trust ranks #16,957 overall and #1,711 in North America, in the top 71% of all ranked servers.
Is In Rust We Trust busy at the moment?
The last sighting of In Rust We Trust was 31 days 5 hours ago; it is offline right now.
Map and rules
On what map does In Rust We Trust take place?
The map on In Rust We Trust is procedural, produced by the game.
What settings and rules should you know for In Rust We Trust?
The name of In Rust We Trust gives no gather rate. The game's default applies: 8 players to a group at most. You get roleplay here, roleplay rules with towns and jobs. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is In Rust We Trust based?
The NA tag is how In Rust We Trust lists its location: North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 146.70.174.67:28015.
Is In Rust We Trust up, and how good is its uptime?
The current status for In Rust We Trust is offline, last seen 31 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 28 September 2026.
On what Rust version does In Rust We Trust operate?
Rust network protocol 2633 and build 165217 on Windows is what In Rust We Trust runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does In Rust We Trust wipe? What schedule does it follow?
This next-wipe estimate for In Rust We Trust is based on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running was made 31 days 9 hours. In its tags it publishes the wipe schedule: monthly.
Tags and listings
Where does In Rust We Trust appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take In Rust We Trust: Modded Rust servers, Roleplay Rust servers and their wipes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is the meaning of the server tags on In Rust We Trust?
The game's server browser picks up these In Rust We Trust tags: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^m (Monthly): One wipe a month, alongside the force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^r (Roleplay): Roleplay server; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join In Rust We Trust?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 146.70.174.67:28015.