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Network live 11,829 servers online 89,289 players aboard 82 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

DaGaHa_Build

Offline 147.147.153.164:28015 checked 17d ago

Tracking number · connect
Wipe progress · wiped 17d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 50 players now 2% full
07-day averagepeak –
#13,570ranktop 61%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 11 Oct, 13:27 UTC 14:27 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average 636 / 675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 485 / 525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average 59 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average 36 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average 138 / 200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average 255 / 300
Help desk

Quick answers

From the figures on this page.

Player count

How does DaGaHa_Build compare with other Rust servers in the rankings?

Over the past seven days, DaGaHa_Build has climbed to #13,570 for player hours, putting it in the top 61% of all ranked servers.

What is the current population on DaGaHa_Build?

At the moment DaGaHa_Build is offline, having last been seen 17 days 2 hours ago.

Server rules

Which map is active on DaGaHa_Build?

A procedural map, generated by the game, is what DaGaHa_Build runs.

Which settings and rules apply on DaGaHa_Build?

The name of DaGaHa_Build gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of DaGaHa_Build?

No region is published by DaGaHa_Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 147.147.153.164:28015.

Is DaGaHa_Build up, and how good is its uptime?

DaGaHa_Build is offline at the moment, with the last sighting 17 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 11 October 2026.

What Rust version is DaGaHa_Build using?

Rust network protocol 2635 and build 167528 on Windows is what DaGaHa_Build runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

How does DaGaHa_Build handle its wipe days?

1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does DaGaHa_Build reset its map?

To tell its rhythm we would need more of DaGaHa_Build's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 17 days 5 hours.

Server tags

Where does DaGaHa_Build appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take DaGaHa_Build: Rust build servers and Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on DaGaHa_Build?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs167528 (Build): It runs game build 167528; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags DaGaHa_Build publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to DaGaHa_Build?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 147.147.153.164:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167528,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players It holds 50 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs167528
Build It runs game build 167528.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.