Spike Rust Renamed
Offline 147.189.171.112:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 0 / 375
- Rustoria.co - EU East Long 303 / 325
- Rusty Moose |EU Main| 11 / 250
- Rustoria.co - EU Main 25 / 250
- Rustafied.com - EU Friday 49 / 100
- Rustoria.co - EU East Medium 135 / 200
Quick answers
From the figures on this page.
Population
How does Spike Rust Renamed compare with other Rust servers in the rankings?
Over the past seven days, Spike Rust Renamed has climbed to #15,895 for player hours, putting it in the top 70% of all ranked servers.
Is Spike Rust Renamed busy at the moment?
At the moment Spike Rust Renamed is offline, having last been seen 26 days 20 hours ago.
Server rules
On what map does Spike Rust Renamed take place?
The map on Spike Rust Renamed is procedural, produced by the game.
What are the rules on Spike Rust Renamed, and what settings does it run?
No gather rate appears in the name of Spike Rust Renamed. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The vanilla label is one it applies to itself: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Spike Rust Renamed?
No region is published by Spike Rust Renamed. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 147.189.171.112:28015.
What is the uptime of Spike Rust Renamed, and is it online?
Spike Rust Renamed is offline at the moment, with the last sighting 26 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 2 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Spike Rust Renamed using?
Rust network protocol 2634 and build 166586 on Linux is what Spike Rust Renamed runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Spike Rust Renamed wipe, and at what times?
To tell its rhythm we would need more of Spike Rust Renamed's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 26 days 21 hours.
Tags and filters
Where does Spike Rust Renamed appear across the Rust Wipe Tracker lists and filters?
You will find Spike Rust Renamed on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Vanilla Rust servers. On the server list, apply Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more and it appears.
How should you read the tags on Spike Rust Renamed?
The game's server browser picks up these Spike Rust Renamed tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Spike Rust Renamed?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 147.189.171.112:28015.