private test (do not join)
Offline NA 15.204.105.172:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:13 UTC · 18:13 UK, in 1h.
Every Thursday at 18:13 UTC · high confidenceComing wipes
- 1hThu 29 Oct, 18:13 UTC18:13 UK
- 7d 2hThu 5 Nov, 19:00 UTC19:00 UKFW
- 14d 1hThu 12 Nov, 18:13 UTC18:13 UK
- 21d 1hThu 19 Nov, 18:13 UTC18:13 UK
- 28d 1hThu 26 Nov, 18:13 UTC18:13 UK
- 35d 2hThu 3 Dec, 19:00 UTC19:00 UKFW
- 42d 1hThu 10 Dec, 18:13 UTC18:13 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 18:13 UTC18:13 UK · in 1hNext wipe expected · every Thursday at 18:13 UTC
-
Thu 22 Oct, 18:13 UTC 19:13 UK · 6d agoWipe delivered
- Peak
- 12
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 15 Oct, 18:05 UTC 19:05 UK · 13d agoWipe delivered
- Peak
- 14
- Crowd
- halved by day 6
- Lasted
- 7 days
- Players before
- 2
-
Thu 8 Oct, 18:04 UTC 19:04 UK · 20d agoWipe delivered
- Peak
- 13
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 2
-
Thu 1 Oct, 17:56 UTC FW 18:56 UK · 27d agoForce wipe delivered
- Peak
- 9
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 1
-
Thu 24 Sep, 18:04 UTC 19:04 UK · 34d agoWipe delivered
- Peak
- 14
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 2
-
Thu 17 Sep, 18:05 UTC 19:05 UK · 41d agoWipe delivered
- Peak
- 17
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Main| 39 / 250
- Rustoria.co - US Main 30 / 250
- Rusty Moose |US Mondays| 156 / 250
- Rustoria.co - US Mondays 108 / 200
- Rustafied.com - US Friday 8 / 100
- Rustopia.gg - US Main Premium 16 / 200
Quick answers
From the figures on this page.
Player count
Where does private test (do not join) place among Rust servers?
On player hours over the last seven days, private test (do not join) ranks #2,299 overall and #365 in North America, in the top 10% of all ranked servers.
What is the current population on private test (do not join)?
The last sighting of private test (do not join) was 3 days 21 hours ago; it is offline right now. The seven-day figures show an average of 4 players and a peak of 12.
Map and rules
On what map does private test (do not join) take place?
Generated by the game with seed 1337, the procedural map on private test (do not join) is size 3,500. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Custom Map.
What settings and rules should you know for private test (do not join)?
You will not find a gather rate in the name of private test (do not join). The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. Oxide supplies the plugins. The vanilla label is one it applies to itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is private test (do not join) based?
With its NA tag, private test (do not join) places itself in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 15.204.105.172:28015 is its address.
Is private test (do not join) up, and how good is its uptime?
Offline for now: private test (do not join) was last seen 3 days 21 hours ago. It was up 82 of 168 hours over the last 7 full days, 49% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is private test (do not join) using?
On Linux, private test (do not join) runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on private test (do not join) when wipe day arrives?
At their busiest, its recent wipes drew an average of 13 players. On the latest wipe, 7 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 3.
When does private test (do not join) wipe? What schedule does it follow?
You will find private test (do not join) wiping every Thursday at 18:13 UTC. Thursday 29 October at 18:13 UTC is when its next wipe is due. The world it is running was made 6 days 22 hours. The tags state that it wipes each week.
Tags and filters
Where does private test (do not join) appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take private test (do not join): Rust tutorial servers, Rust community servers, unmodded, North America Rust servers and Vanilla Rust servers. On the server list, apply Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week and it appears.
Who is behind private test (do not join)?
A thecouch.lol hostname is published by private test (do not join), and by 1 other server we track, so one operator most likely runs them all.
What is the meaning of the server tags on private test (do not join)?
The game's server browser picks up these private test (do not join) tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): The plugin framework here is Oxide (uMod); NA (North America): In the server browser it appears under North America; sc1 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join private test (do not join)?
Enter client.connect 15.204.105.172:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You will find its website at https://thecouch.lol.
