Server Test
Offline 151.19.142.9:28015 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 330 / 375
- Rustoria.co - EU East Long 220 / 250
- Rusty Moose |EU Main| 37 / 250
- Rustoria.co - EU Main 31 / 250
- Rustafied.com - EU Friday 55 / 100
- Rustoria.co - EU East Medium 78 / 200
Quick answers
From the figures on this page.
Player activity
How does Server Test compare with other Rust servers in the rankings?
In the top 57% of all ranked servers sits Server Test, at #13,198 on hours played over seven days.
How many players are on Server Test right now?
The last sighting of Server Test was 36 days 1 hours ago; it is offline right now.
Rules and settings
What is the current map on Server Test?
The game generates the procedural map that Server Test runs.
What settings and rules should you know for Server Test?
You will not find a gather rate in the name of Server Test. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. Vanilla is the label it uses for itself: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, the anti-cheat from Valve, is active.
About the server
What location does Server Test run from?
There is no region published for Server Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 151.19.142.9:28015.
How reliable is Server Test, and is it currently online?
The current status for Server Test is offline, last seen 36 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 22 September 2026.
What Rust version is Server Test using?
Rust network protocol 2633 and build 165217 on Windows is what Server Test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does Server Test reset its map?
There are too few of Server Test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 36 days 2 hours.
Server tags
Where does Server Test appear across the Rust Wipe Tracker lists and filters?
You will find Server Test on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
How should you read the tags on Server Test?
The game's server browser picks up these Server Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Server Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 151.19.142.9:28015.