Server Test
Offline 151.47.197.118:28015 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 229 / 250
- Rustoria.co - EU East Long 131 / 225
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU Main 18 / 250
- Rustafied.com - EU Friday 20 / 100
- Rustoria.co - EU East Medium 68 / 200
Quick answers
From the figures on this page.
Player count
How does Server Test compare with other Rust servers in the rankings?
A seven-day player-hours count places Server Test at #13,094: the top 60% of every ranked server.
How many players are on Server Test right now?
At the moment Server Test is offline, having last been seen 11 days 4 hours ago.
Map and rules
On what map does Server Test take place?
The game generates the procedural map that Server Test runs.
Which settings and rules apply on Server Test?
The name of Server Test gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. Vanilla is the label it uses for itself: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is Server Test based?
You will find no region published by Server Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 151.47.197.118:28015.
How reliable is Server Test, and is it currently online?
The current status for Server Test is offline, last seen 11 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 18 October 2026.
On what Rust version does Server Test operate?
Rust network protocol 2634 and build 167781 on Windows is what Server Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Server Test reset its map?
Its rhythm cannot yet be told: too few of Server Test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 12 days.
Server tags
On Rust Wipe Tracker, which lists and filters is Server Test part of?
You will find Server Test on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Vanilla Rust servers. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Server Test?
Read off the game's server browser, the tags for Server Test are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Server Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 151.47.197.118:28015.