testing
Online NA 157.85.86.76:21595 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #378 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 16:01 UTC · 16:01 UK, in 3d 8h.
Its weekly schedule tag · low confidenceComing wipes
- 3d 8hSat 31 Oct, 16:01 UTC16:01 UK
- 8d 11hThu 5 Nov, 19:00 UTC19:00 UKFW
- 10d 8hSat 7 Nov, 16:01 UTC16:01 UK
- 17d 8hSat 14 Nov, 16:01 UTC16:01 UK
- 24d 8hSat 21 Nov, 16:01 UTC16:01 UK
- 31d 8hSat 28 Nov, 16:01 UTC16:01 UK
- 36d 11hThu 3 Dec, 19:00 UTC19:00 UKFW
- 38d 8hSat 5 Dec, 16:01 UTC16:01 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 31 Oct, 16:01 UTC16:01 UK · in 3d 8hNext wipe expected · its weekly schedule tag
-
Sat 24 Oct, 16:01 UTC 17:01 UK · 3d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 17 Oct, 15:10 UTC 16:10 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7 days
- Players before
- 1
-
Fri 16 Oct, 10:42 UTC 11:42 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com | Solo/Duo | Weekly | US 12 / 100
- RustForNoobs.com | Mondays | Solo/Duo | US 160 / 200
- US RustLife.net | Solo/Duo | Fridays | Noob Friendly 0 / 100
- WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED 0 / 100
- US RustLife.net | Solo/Duo | Mondays | Noob Friendly 3 / 100
- WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED 31 / 200
Quick answers
From the figures on this page.
Population
Where does testing place among Rust servers?
Ranked #15,412 on player hours over the last seven days, testing is #1,542 in North America and in the top 69% of all ranked servers. In the duo group it ranks #378.
What is the current population on testing?
The current count is 0 players on 20 slots for testing. The seven-day average for this server is 0 players.
Map and rules
What is the current map on testing?
Generated by the game with seed 50000, the procedural map on testing is size 1,000. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.
Which settings and rules apply on testing?
No gather rate appears in the name of testing. A group may hold 2 players at most (duo). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of testing?
The NA tag is how testing lists its location: North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 157.85.86.76:21595.
How smoothly does testing run?
Averaged over the last 48 hours, server fps was 239, with a low of 231. The world held as many as 7,087 entities: buildings, deployables and the rest. The highest memory reading was 2,814 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is testing up, and how good is its uptime?
testing is up and online at the moment. About 42 hours ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. 16 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does testing operate?
The version on testing is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on testing?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 1 it had fallen below half where the crowd did not hold.
How often does testing wipe, and at what times?
The prediction is taken from its tag, as testing has too few wipes on record to confirm the schedule. Due on Saturday 31 October at 16:01 UTC: its next wipe. 3 days 15 hours have passed since this world was made. Its tags give a wipe schedule of once a week.
Tags and filters
Where does testing appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take testing: Duo Rust servers, Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags on testing?
gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Slot count: 20; ts2 (Group limit): Team size caps at 2; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here; NA (North America): Server browser category: North America are the tags testing publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to testing?
Enter client.connect 157.85.86.76:21595 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://discord.com/invite/BGKzykfwEC is its website.
