Every server on this list publishes a group limit of 2, so you and one other player are the largest team anyone can field. Names do not count here; the group limit setting does. The table refreshes every five minutes, so the population and wipe status you see are current. Sort by any column, or filter further by name, tag or flag.
Reading a row. The wipe status comes first: just wiped, wiping soon or due, with the time in UK time and UTC. Each server's schedule is taken from what it publishes, and the source is named on its own page. For the monthly map reset that hits every server, see when the Rust force wipe lands.
What to check before you commit. The time left on the current map tells you how much of a wipe you are joining. A server due to wipe tomorrow is a short stay; one that wiped an hour ago is a fresh start. Population matters too, but a quiet server at 04:00 UTC can be busy at peak, so look at the pattern on the server page rather than one reading.
Help desk · 4 questions
Questions
Q01How do I know a duo server really caps teams at two?
The server owner sets a group limit, and the game enforces it. This page only lists servers whose published limit is exactly 2. A name is no guarantee on its own, but a server that changes its setting upwards drops off here within about five minutes.
Q02How long does a map last on a duo server?
Most run on a weekly or monthly cycle, and each server sets its own day and time, listed in UK time and UTC on its page. The monthly force wipe resets the map on every server regardless of that schedule. Read the countdown on the row before you plan a base.
Q03Do blueprints reset on every duo wipe?
Not necessarily. Map wipes and blueprint wipes are separate choices, and owners differ: some clear blueprints monthly, others keep them across map resets. The site reports the wipe times a server publishes; whether blueprints go with them is stated in the server's own rules.
Q04Which gather rate should I expect on a duo server?
There is no standard. Some run vanilla rates, others multiply gathering by 2 or more, and plenty do not state it at all. Where an owner publishes a rate it appears in the server's tags; where nothing is shown, assume vanilla until the server page or its community says otherwise.
More about these servers
A duo cap changes the game more than a gather rate does. There are no zergs to hide from, but there is also no third player to bring to a raid or to hold a door while you loot. Bases tend to be smaller and fights are usually decided by who sees whom first.
The list keeps itself honest: if an owner raises the group limit to 3 or more, that server leaves this page at the next scan. Ranking uses player counts across the past week rather than a single busy evening, so a server that holds steady numbers sits above one that spikes on wipe day and empties out.
Playing with one friend is not the only option. Solo servers suit a lone wipe, and trio servers allow one more. If you want the whole list without a cap, start at all Rust servers.