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Network live 11,841 servers online 77,907 players aboard 157 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

The Dead Zone

Online 157.85.86.90:28015 checked 11m ago

vanilla
Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 125 players now 1% full
07-day averagepeak 2
#6,777ranktop 31%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 12:20 UTC 13:20 UK · 24d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average 675 / 750
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average 50 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average 84 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average 370 / 450
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average 184 / 250
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average 170 / 250
Help desk

Quick answers

From the figures on this page.

Population

Where does The Dead Zone place among Rust servers?

Over the past seven days, The Dead Zone has climbed to #6,777 for player hours, putting it in the top 31% of all ranked servers.

What is the current population on The Dead Zone?

The current count is 1 players on 125 slots for The Dead Zone. The seven-day figures show an average of 0 players and a peak of 2.

Server rules

On what map does The Dead Zone take place?

Generated by the game with seed 567367, the procedural map on The Dead Zone is size 5,400. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for The Dead Zone?

You will not find a gather rate in the name of The Dead Zone. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. Vanilla is the label it uses for itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, the anti-cheat from Valve, is active.

Server details

What location does The Dead Zone run from?

You will find no region published by The Dead Zone. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 157.85.86.90:28015 is its address.

Does The Dead Zone perform well?

Server fps over the last 48 hours averaged 95; the lowest was 62. Buildings, deployables and all the rest of the world pushed its entity count as high as 163,602. Memory use peaked at 6,073 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is The Dead Zone up, and how good is its uptime?

The Dead Zone is up and online at the moment. The uptime it reports puts its last restart at about 2 days ago. 96% is the uptime for the last 7 full days, up for 162 of 168 hours. 3 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is The Dead Zone using?

The version on The Dead Zone is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

How does The Dead Zone handle its wipe days?

The average busiest point of its recent wipes was 3 players. On the latest wipe, 29 hours passed before the crowd peaked.

When does The Dead Zone wipe? What schedule does it follow?

To tell its rhythm we would need more of The Dead Zone's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 24 days 5 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is The Dead Zone part of?

These Rust Wipe Tracker lists take The Dead Zone: Rust community servers, unmodded and Vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

How should you read the tags on The Dead Zone?

gmrust (Game mode): Standard Rust survival is the game mode here; mp125 (Max players): Slot count: 125; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game are the tags The Dead Zone publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join The Dead Zone?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.86.90:28015.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp125
Max players Slot count: 125.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's standard game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.