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Network live 11,721 servers online 48,587 players aboard 110 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Vanilla PvE and Chill

Offline 157.85.90.70:28015 checked 7h ago

vanillapve
Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 1 players now 100% full
17-day averagepeak 2
#6,261ranktop 28%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75101:0004:0019:0022:0003:0017:00

Hourly average and peak, UTC.

Server performance

010020030040001:0004:0019:0022:0003:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. Tue 27 Oct, 18:57 UTC 18:57 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average 77 / 200
  2. [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average 20 / 200
  3. [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average 41 / 200
  4. 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average 3 / 200
  5. [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 21 on average 21 / 150
  6. [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average 0 / 100
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Vanilla PvE and Chill against other Rust servers?

In the top 28% of all ranked servers sits Vanilla PvE and Chill, at #6,261 on hours played over seven days.

How many players are on Vanilla PvE and Chill right now?

The last sighting of Vanilla PvE and Chill was 7 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 2. Over the last 48 hours, the peak hour came at 01:00 UTC with an average of 1 players.

Rules and settings

Which map is active on Vanilla PvE and Chill?

Size 5,000 and seed 50000 define the procedural map Vanilla PvE and Chill runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on Vanilla PvE and Chill, and what settings does it run?

The name of Vanilla PvE and Chill gives no gather rate. 8 players is the group limit, since the game's default applies. It runs pve, fighting between players is off. It appears in the server browser under Community, being a community server. The vanilla label is one it applies to itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, Valve's anti-cheat, is switched on.

About the server

In which region is Vanilla PvE and Chill based?

There is no region published for Vanilla PvE and Chill. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 157.85.90.70:28015.

Does Vanilla PvE and Chill perform well?

The 48-hour average for server fps stands at 169, never dipping below 99. The world held as many as 139,945 entities: buildings, deployables and the rest. Memory use peaked at 3,931 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is Vanilla PvE and Chill up, and how good is its uptime?

Offline for now: Vanilla PvE and Chill was last seen 7 hours ago. About 45 minutes ago is when it last restarted, judged by the uptime it gives. It was up 11 of 72 hours over the last 3 full days, 15% of the time. It was first seen by Rust Wipe Tracker on 25 October 2026.

What Rust version is Vanilla PvE and Chill using?

On Linux, Vanilla PvE and Chill runs Rust network protocol 2635 and build 169528. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

How often does Vanilla PvE and Chill wipe, and at what times?

There are too few of Vanilla PvE and Chill's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 29 hours have passed since this world was made.

Tags and filters

On Rust Wipe Tracker, which lists and filters is Vanilla PvE and Chill part of?

You will find Vanilla PvE and Chill on the following Rust Wipe Tracker lists: Rust community servers, unmodded, Best Rust PvE servers and Vanilla Rust servers. On the server list, apply Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.

What is the meaning of the server tags on Vanilla PvE and Chill?

The game's server browser picks up these Vanilla PvE and Chill tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs169528 (Build): The game build is 169528; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^p (PvE): No PvP here: the world is what threatens you. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join Vanilla PvE and Chill?

Enter client.connect 157.85.90.70:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169528,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp1
Max players Slot count: 1.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs169528
Build The game build is 169528.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's standard game.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.