Build System Dev
Offline 159.26.105.78:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 20:09 UTC 21:09 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 102 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 150 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 39 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 26 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 5 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 24 / 100
Quick answers
From the figures on this page.
Population
How does Build System Dev compare with other Rust servers in the rankings?
Over the past seven days, Build System Dev has climbed to #13,887 for player hours, putting it in the top 61% of all ranked servers.
What is the current population on Build System Dev?
The last sighting of Build System Dev was 23 days 23 hours ago; it is offline right now.
Rules and settings
On what map does Build System Dev take place?
The game generates the procedural map that Build System Dev runs.
What are the rules on Build System Dev, and what settings does it run?
You will not find a gather rate in the name of Build System Dev. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Build System Dev run from?
There is no region published for Build System Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 159.26.105.78:28015.
What is the uptime of Build System Dev, and is it online?
Build System Dev is offline at the moment, with the last sighting 23 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 1 October 2026.
On what Rust version does Build System Dev operate?
Rust network protocol 2634 and build 166652 on Windows is what Build System Dev runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on Build System Dev when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
When does Build System Dev wipe? What schedule does it follow?
There are too few of Build System Dev's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 24 days.
Tags and filters
Where does Build System Dev appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Build System Dev are: Modded Rust servers and Rust build servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Build System Dev?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Build System Dev publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join Build System Dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 159.26.105.78:28015.