JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 4h.
The force wipe · high confidenceComing wipes
- 7d 4hThu 5 Nov, 19:00 UTC19:00 UKFW
- 12d 2hTue 10 Nov, 16:52 UTC16:52 UK
- 26d 2hTue 24 Nov, 16:52 UTC16:52 UK
- 35d 4hThu 3 Dec, 19:00 UTC19:00 UKFW
- 40d 2hTue 8 Dec, 16:52 UTC16:52 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 4hNext wipe expected · the force wipe
-
Tue 27 Oct, 16:52 UTC 16:52 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Tue 27 Oct, 10:13 UTC 10:13 UK · 2d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sun 25 Oct, 14:18 UTC 14:18 UK · 4d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 1
-
Thu 22 Oct, 09:48 UTC 10:48 UK · 7d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 3.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How does JumpRust.com - Test compare with other Rust servers in the rankings?
Ranked #11,200 on player hours over the last seven days, JumpRust.com - Test is #442 in Asia and in the top 50% of all ranked servers.
What is the current population on JumpRust.com - Test?
The last sighting of JumpRust.com - Test was 45 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 17:00 UTC, averaging 1 players.
Map and rules
Which map is active on JumpRust.com - Test?
The game generates the procedural map on JumpRust.com - Test at size 1,000 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: ✿ JumpRust.com日本™ FPS+.
What are the rules on JumpRust.com - Test, and what settings does it run?
The name of JumpRust.com - Test gives no gather rate. 32 players is the most a group can hold. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The vanilla label is one it applies to itself: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of JumpRust.com - Test?
The EA tag is how JumpRust.com - Test lists its location: Asia. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 162.222.17.239:26666 is its address.
What is the performance like on JumpRust.com - Test?
Server fps over the last 48 hours averaged 30; the lowest was 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 503. 1,128 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is JumpRust.com - Test, and is it currently online?
The current status for JumpRust.com - Test is offline, last seen 45 hours ago. The uptime it reports puts its last restart at about 13 minutes ago. It was up 7 of 168 hours over the last 7 full days, 4% of the time. The first sighting of it by Rust Wipe Tracker came on 17 October 2026.
On what Rust version does JumpRust.com - Test operate?
Rust network protocol 2635 and build 168909 on Windows is what JumpRust.com - Test runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How does JumpRust.com - Test handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does JumpRust.com - Test reset its map?
The prediction is taken from its tag, as JumpRust.com - Test has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 45 hours have passed since this world was made. In its tags it posts a wipe every two weeks.
Tags and filters
Where does JumpRust.com - Test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take JumpRust.com - Test: Modded Rust servers. On the server list, apply Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days and it appears.
Which person or group runs JumpRust.com - Test?
A jumprust.com hostname is published by JumpRust.com - Test, and by 15 other servers we track, so one operator most likely runs them all.
How should you read the tags on JumpRust.com - Test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): The server has 0 slots; ts32 (Group limit): The team limit is 32; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EA (East Asia): The server browser files it under East Asia are the tags JumpRust.com - Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join JumpRust.com - Test?
Enter client.connect 162.222.17.239:26666 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://jumprust.com.
