Japan Tokyo - Hard PvE|BPdrop|JP
Online EA 162.222.17.4:28045 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 15% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 08:46 UTC 09:46 UK · 26d agoWipe delivered
- Peak
- 89 +13 queue
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 2 Oct, 01:04 UTC 02:04 UK · 26d agoWipe delivered
- Peak
- 89 +13 queue
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Thu 1 Oct, 18:49 UTC FW 19:49 UK · 27d agoForce wipe delivered
- Peak
- 89 +13 queue
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 18 / 200
- QS『鱼山路』pve|耐玩|升级|突袭 41 / 100
- [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 34 / 100
- 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 17 / 88
- [JP][PVE] パグさば Pug-Server ver 27 | 10/2~ 5 / 100
- [纪元PVE] 工业|挂机|自动|死亡不掉|标点 11 / 100
Quick answers
From the figures on this page.
Population
How does Japan Tokyo - Hard PvE|BPdrop|JP compare with other Rust servers in the rankings?
Ranked #927 on player hours over the last seven days, Japan Tokyo - Hard PvE|BPdrop|JP is #83 in Asia and in the top 4% of all ranked servers.
Is Japan Tokyo - Hard PvE|BPdrop|JP busy at the moment?
At the moment 1 players are on Japan Tokyo - Hard PvE|BPdrop|JP, which has 100 slots. The seven-day figures show an average of 10 players and a peak of 31. The busiest hour over the last 48 hours was 12:00 UTC, averaging 25 players.
Server rules
Which map is active on Japan Tokyo - Hard PvE|BPdrop|JP?
Size 5,500 is the procedural map on Japan Tokyo - Hard PvE|BPdrop|JP, which the game generates. Its name for the map: Custom Map.
What settings and rules should you know for Japan Tokyo - Hard PvE|BPdrop|JP?
The name of Japan Tokyo - Hard PvE|BPdrop|JP gives no gather rate. 16 players is the most a group can hold. You get pve here, fighting between players is off. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Japan Tokyo - Hard PvE|BPdrop|JP based?
The EA tag is how Japan Tokyo - Hard PvE|BPdrop|JP lists its location: Asia. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 162.222.17.4:28045 is its address.
How smoothly does Japan Tokyo - Hard PvE|BPdrop|JP run?
The 48-hour average for server fps stands at 30, never dipping below 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 278,237. 10,195 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is Japan Tokyo - Hard PvE|BPdrop|JP up, and how good is its uptime?
You can find Japan Tokyo - Hard PvE|BPdrop|JP online at present. Its reported uptime suggests a restart roughly 10 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Japan Tokyo - Hard PvE|BPdrop|JP operate?
Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Hard PvE|BPdrop|JP runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What should you expect from wipe day on Japan Tokyo - Hard PvE|BPdrop|JP?
89 players is the average peak across its recent wipes. 5 hours into the latest wipe the crowd peaked, and 13 more stood in the queue.
When does Japan Tokyo - Hard PvE|BPdrop|JP wipe? What schedule does it follow?
No next wipe can be predicted for Japan Tokyo - Hard PvE|BPdrop|JP, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 26 days 13 hours have passed since this world was made.
Tags and listings
Where does Japan Tokyo - Hard PvE|BPdrop|JP appear across the Rust Wipe Tracker lists and filters?
You will find Japan Tokyo - Hard PvE|BPdrop|JP on the following Rust Wipe Tracker lists: Modded Rust servers and Best Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.
Which person or group runs Japan Tokyo - Hard PvE|BPdrop|JP?
A japantokyo.jp hostname is published by Japan Tokyo - Hard PvE|BPdrop|JP, and by 3 other servers we track, so one operator most likely runs them all.
How should you read the tags on Japan Tokyo - Hard PvE|BPdrop|JP?
The game's server browser picks up these Japan Tokyo - Hard PvE|BPdrop|JP tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts16 (Group limit): Team size caps at 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^p (PvE): The world provides the danger, not other players; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins; EA (East Asia): The server browser files it under East Asia. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Japan Tokyo - Hard PvE|BPdrop|JP?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 162.222.17.4:28045. You will find its website at https://discord.com/invite/AH7FXJ2Xet.