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Network live 11,886 servers online 104,326 players aboard 514 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 9m ago

vanillamoddedcarbonpve
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
9/ 100 players now 9% full
217-day averagepeak 64
#657ranktop 3% · #35 in EA
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
01020304020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 7% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
127wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 08:46 UTC 09:46 UK · 27d ago
    Wipe delivered
    Peak
    127 +25 queue
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct, 19:46 UTC FW 20:46 UK · 27d ago
    Force wipe delivered
    Peak
    127 +25 queue
    Crowd
    –
    Lasted
    0.5 days
    Players before
    7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average 38 / 200
  2. QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average 33 / 100
  3. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 34 on average 23 / 100
  4. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average 18 / 88
  5. [纪元PVE] 工业|挂机|自动|死亡不掉|标点EA · groups of 8+ · 13 on average 16 / 100
  6. [JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 13 on average 5 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

How does Japan Tokyo - Chill PvE|JP compare with other Rust servers in the rankings?

Ranked #657 on player hours over the last seven days, Japan Tokyo - Chill PvE|JP is #35 in Asia and in the top 3% of all ranked servers.

Is Japan Tokyo - Chill PvE|JP busy at the moment?

The current count is 9 players on 100 slots for Japan Tokyo - Chill PvE|JP. The seven-day figures show an average of 21 players and a peak of 64. The busiest hour over the last 48 hours was 12:00 UTC, averaging 35 players.

Rules and settings

Which map is active on Japan Tokyo - Chill PvE|JP?

Size 5,500 and seed 1337 define the procedural map Japan Tokyo - Chill PvE|JP runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.

What are the rules on Japan Tokyo - Chill PvE|JP, and what settings does it run?

The name of Japan Tokyo - Chill PvE|JP gives no gather rate. A group holds no more than 16 players. It runs pve, fighting between players is off. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. By its own description it is vanilla: unchanged rates, kits and rules: Facepunch's standard game. The VAC anti-cheat from Valve is enabled.

About the server

What location does Japan Tokyo - Chill PvE|JP run from?

With its EA tag, Japan Tokyo - Chill PvE|JP places itself in Asia. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 162.222.17.4:30010.

What is the performance like on Japan Tokyo - Chill PvE|JP?

The 48-hour average for server fps stands at 30, never dipping below 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 576,937. 15,829 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is Japan Tokyo - Chill PvE|JP up, and how good is its uptime?

You can find Japan Tokyo - Chill PvE|JP online at present. Its reported uptime suggests a restart roughly 7 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Japan Tokyo - Chill PvE|JP operate?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Chill PvE|JP runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on Japan Tokyo - Chill PvE|JP?

At their busiest, its recent wipes drew an average of 127 players. 5 hours into the latest wipe the crowd peaked, and 25 more stood in the queue.

How often does Japan Tokyo - Chill PvE|JP wipe, and at what times?

There are too few of Japan Tokyo - Chill PvE|JP's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 27 days 10 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Japan Tokyo - Chill PvE|JP part of?

These Rust Wipe Tracker lists take Japan Tokyo - Chill PvE|JP: Modded Rust servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.

Who operates Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP and 3 other servers we track both publish a japantokyo.jp hostname, which points to the same operator in all likelihood.

What is the meaning of the server tags on Japan Tokyo - Chill PvE|JP?

The game's server browser picks up these Japan Tokyo - Chill PvE|JP tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts16 (Group limit): Teams are limited to 16 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^p (PvE): No PvP here: the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; EA (East Asia): The server browser files it under East Asia. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join Japan Tokyo - Chill PvE|JP?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 162.222.17.4:30010. Its website can be found at https://discord.com/invite/AH7FXJ2Xet.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slot count: 100.
ts16
Group limit Teams are limited to 16 players.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's standard game.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.