Testserver
Online 168.100.162.11:28075 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 11 Oct, 22:00 UTC 23:00 UK · 17d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 16:53 UTC 17:53 UK · 27d agoWipe delivered
- Peak
- 1 +1 queue
- Crowd
- halved by day 1
- Lasted
- 10.2 days
- Players before
- 0
-
Mon 28 Sep, 16:02 UTC 17:02 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3 days
- Players before
- 0
-
Sat 26 Sep, 00:41 UTC 01:41 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 147 / 250
- Rustoria.co - EU East Long 130 / 200
- Rusty Moose |EU Main| 15 / 250
- Rustoria.co - EU Main 18 / 250
- Rustafied.com - EU Friday 15 / 100
- Rustoria.co - EU East Medium 45 / 200
Quick answers
From the figures on this page.
Player count
Where does Testserver place among Rust servers?
A seven-day player-hours count places Testserver at #15,351: the top 69% of every ranked server.
Is Testserver busy at the moment?
At the moment 0 players are on Testserver. The seven-day average for this server is 0 players.
Rules and settings
Which map is active on Testserver?
Testserver uses a custom map of 3,750, and publishes the file so you can download it from this page.
What are the rules on Testserver, and what settings does it run?
The name of Testserver gives no gather rate. The group limit is 16 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. By its own description it is vanilla: played as Facepunch ships it, with rates, kits and rules unchanged. Join only if you hold Rust premium status. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of Testserver?
You will find no region published by Testserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 168.100.162.11:28075.
How smoothly does Testserver run?
Server fps over the last 48 hours averaged 30; the lowest was 27. The world held as many as 94,000 entities: buildings, deployables and the rest. 4,019 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
What is the uptime of Testserver, and is it online?
Right now, Testserver is online. Its reported uptime suggests a restart roughly 3 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 22 September 2026.
On what Rust version does Testserver operate?
On Linux, Testserver runs Rust network protocol 2635 and build 169606. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does Testserver handle its wipe days?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 1 it had fallen below half where the crowd did not hold.
How often does Testserver wipe, and at what times?
No next wipe can be predicted for Testserver, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 17 days 7 hours have passed since this world was made.
Tags and listings
Where does Testserver appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Testserver: Rust tutorial servers, Rust community servers, unmodded and Vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
How should you read the tags on Testserver?
Read off the game's server browser, the tags for Testserver are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts16 (Group limit): Teams are limited to 16 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs169606 (Build): It runs game build 169606; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; ^q (Premium): Join only if you hold Rust premium status; rustmaps (Custom tag): The owner or a plugin set this non-standard tag. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Testserver?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 168.100.162.11:28075. Join only if you hold Rust premium status. Its website can be found at https://www.rustafied.com/.
