testing
Offline NA 179.64.109.233:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers, top 74% in NA, and #350 of the duo servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC · 15:49 UK, in 2d 5h.
Weekly: 7 days after its last wipeWipes
every wipe as a delivery, newest first-
Sat 31 Oct, 15:49 UTC15:49 UK · in 2d 5hNext wipe expected · weekly: 7 days after its last wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com | Solo/Duo | Weekly | US 7 / 100
- RustForNoobs.com | Mondays | Solo/Duo | US 64 / 100
- US RustLife.net | Solo/Duo | Fridays | Noob Friendly 0 / 100
- WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED 0 / 100
- US RustLife.net | Solo/Duo | Mondays | Noob Friendly 0 / 100
- WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED 101 / 200
Quick answers
From the figures on this page.
Population
How does testing compare with other Rust servers in the rankings?
Ranked #12,668 on player hours over the last seven days, testing is #1,386 in North America and in the top 57% of all ranked servers. The duo group puts it at #350.
How many players are on testing right now?
At the moment testing is offline, having last been seen 6 days 2 hours ago. Averaged over the past week: 0 players, peaking at 1.
Server rules
What are the rules on testing, and what settings does it run?
The name of testing gives no gather rate. The cap on a group is 2 players (duo). You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of testing?
With its NA tag, testing places itself in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 179.64.109.233:28015.
Is testing up, and how good is its uptime?
testing is offline at the moment, with the last sighting 6 days 2 hours ago. It was up 2 of 144 hours over the last 6 full days, 1% of the time. It was first seen by Rust Wipe Tracker on 22 October 2026.
On what Rust version does testing operate?
On Windows, testing runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does testing wipe, and at what times?
The estimate for testing's next wipe comes from weekly: 7 days after its last wipe. Due on Saturday 31 October at 15:49 UTC: its next wipe. The world it is running was made 18 days 18 hours. Its tags give a wipe schedule of once a week.
Tags and filters
On Rust Wipe Tracker, which lists and filters is testing part of?
You will find testing on the following Rust Wipe Tracker lists: Duo Rust servers, Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
How should you read the tags on testing?
gmvanilla (Game mode): Vanilla survival gameplay; mp20 (Max players): The server has 20 slots; ts2 (Group limit): Teams are limited to 2 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; NA (North America): In the server browser it appears under North America are the tags testing publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join testing?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 179.64.109.233:28015.