duTchbot Build
Offline 184.19.30.149:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 116 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 36 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 81 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 18 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 36 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 21 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of duTchbot Build against other Rust servers?
In the top – of all ranked servers sits duTchbot Build, at #15,134 on hours played over seven days.
How many players are on duTchbot Build right now?
At the moment duTchbot Build is offline, having last been seen 45 days 9 hours ago.
Rules and settings
On what map does duTchbot Build take place?
The map on duTchbot Build is procedural, produced by the game.
What are the rules on duTchbot Build, and what settings does it run?
The name of duTchbot Build gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Server details
What location does duTchbot Build run from?
No region is published by duTchbot Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 184.19.30.149:28015.
How reliable is duTchbot Build, and is it currently online?
Offline for now: duTchbot Build was last seen 45 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is duTchbot Build using?
The version on duTchbot Build is Rust network protocol 2632 and build 161125, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does duTchbot Build reset its map?
There are too few of duTchbot Build's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 66 days 12 hours.
Tags and filters
Where does duTchbot Build appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include duTchbot Build are: Modded Rust servers and Rust build servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on duTchbot Build?
Read off the game's server browser, the tags for duTchbot Build are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): Join only if your game runs protocol 2632; cs161125 (Build): It runs game build 161125; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join duTchbot Build?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 184.19.30.149:28015.