BuildLab
Offline 185.207.139.13:47831 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 17:05 UTC 18:05 UK · 27d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 138 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 146 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 22 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 0 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 17 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 25 / 100
Quick answers
From the figures on this page.
Player count
Where does BuildLab place among Rust servers?
A seven-day player-hours count places BuildLab at #13,155: the top 59% of every ranked server.
What is the current population on BuildLab?
At the moment BuildLab is offline, having last been seen 8 days 2 hours ago.
Map and rules
On what map does BuildLab take place?
The map on BuildLab is procedural, produced by the game.
Which settings and rules apply on BuildLab?
No gather rate appears in the name of BuildLab. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of BuildLab?
You will find no region published by BuildLab. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 185.207.139.13:47831.
Is BuildLab up, and how good is its uptime?
The current status for BuildLab is offline, last seen 8 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 30 September 2026.
On what Rust version does BuildLab operate?
Rust network protocol 2634 and build 167398 on Windows is what BuildLab runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does BuildLab reset its map?
Its rhythm cannot yet be told: too few of BuildLab's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 27 days 4 hours.
Server tags
Where does BuildLab appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include BuildLab are: Modded Rust servers and Rust build servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on BuildLab?
Read off the game's server browser, the tags for BuildLab are: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join BuildLab?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 185.207.139.13:47831.