Building Bulletin Creative
Online 185.248.134.124:28015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 22 Oct, 18:23 UTC 19:23 UK · 6d agoWipe delivered
- Peak
- 8
- Crowd
- –
- Lasted
- running
- Players before
- 2
-
Tue 13 Oct, 10:02 UTC 11:02 UK · 15d agoWipe delivered
- Peak
- 15
- Crowd
- halved by day 3
- Lasted
- 9.3 days
- Players before
- 0
-
Sun 4 Oct, 09:15 UTC 10:15 UK · 24d agoWipe delivered
- Peak
- 10
- Crowd
- held half
- Lasted
- 9 days
- Players before
- 0
-
Fri 2 Oct, 03:38 UTC 04:38 UK · 27d agoWipe delivered
- Peak
- 7
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 0
-
Mon 21 Sep, 16:42 UTC 17:42 UK · 37d agoWipe delivered
- Peak
- 14
- Crowd
- held half
- Lasted
- 10.5 days
- Players before
- 2
-
Thu 17 Sep, 09:04 UTC 10:04 UK · 41d agoWipe delivered
- Peak
- 8
- Crowd
- held half
- Lasted
- 4.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 46 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 92 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 73 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 14 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 10 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 15 / 100
Quick answers
From the figures on this page.
Player count
Where does Building Bulletin Creative place among Rust servers?
In the top 7% of all ranked servers sits Building Bulletin Creative, at #1,486 on hours played over seven days.
Is Building Bulletin Creative busy at the moment?
Checking now: 4 players on 100 slots at Building Bulletin Creative. Averaged over the past week: 4 players, peaking at 15. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 13 players.
Map and rules
Which map is active on Building Bulletin Creative?
Size 6,000 and seed 1337 define the procedural map Building Bulletin Creative runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.
Which settings and rules apply on Building Bulletin Creative?
No gather rate appears in the name of Building Bulletin Creative. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is disabled.
Server details
What location does Building Bulletin Creative run from?
No region is published by Building Bulletin Creative. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 185.248.134.124:28015.
Does Building Bulletin Creative perform well?
Server fps over the last 48 hours averaged 100; the lowest was 88. The world held as many as 139,310 entities: buildings, deployables and the rest. The highest memory reading was 5,247 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is Building Bulletin Creative up, and how good is its uptime?
Right now, Building Bulletin Creative is online. Its reported uptime suggests a restart roughly 6 days 10 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Building Bulletin Creative using?
Rust network protocol 2635 and build 166494 on Windows is what Building Bulletin Creative runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What happens on Building Bulletin Creative when wipe day arrives?
The average busiest point of its recent wipes was 11 players. 2 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 80% of recent cases. Where that did not hold, it dropped below half by day 3.
On what schedule does Building Bulletin Creative reset its map?
There is no next wipe to predict for Building Bulletin Creative: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 6 days 11 hours.
Tags and listings
Where does Building Bulletin Creative appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Building Bulletin Creative are: Modded Rust servers, Rust build servers and Creative Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on Building Bulletin Creative?
The game's server browser picks up these Building Bulletin Creative tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs166494 (Build): Build number: 166494; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Building Bulletin Creative?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.248.134.124:28015. You will find its website at https://discord.com/invite/rusticated.