Test Server Creative
Offline 187.13.29.213:28018 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 47 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 73 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 88 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 4 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 23 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 17 / 100
Quick answers
From the figures on this page.
Player count
How does Test Server Creative compare with other Rust servers in the rankings?
A seven-day player-hours count places Test Server Creative at #15,915: the top 69% of every ranked server.
How many players are on Test Server Creative right now?
At the moment Test Server Creative is offline, having last been seen 26 days 21 hours ago.
Map and rules
What are the rules on Test Server Creative, and what settings does it run?
You will not find a gather rate in the name of Test Server Creative. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Test Server Creative based?
There is no region published for Test Server Creative. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 187.13.29.213:28018 is its address.
Is Test Server Creative up, and how good is its uptime?
Offline for now: Test Server Creative was last seen 26 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 2 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Test Server Creative using?
On Windows, Test Server Creative runs Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Test Server Creative wipe, and at what times?
Its rhythm cannot yet be told: too few of Test Server Creative's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 26 days 23 hours have passed since this world was made.
Tags and filters
Where does Test Server Creative appear in Rust Wipe Tracker lists and filters?
You will find Test Server Creative on the following Rust Wipe Tracker lists: Modded Rust servers, Rust build servers and Creative Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test Server Creative?
The game's server browser picks up these Test Server Creative tags: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): Slot count: 3; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166494 (Build): It runs game build 166494; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join Test Server Creative?
Enter client.connect 187.13.29.213:28018 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.