Test Server Creative
Offline 187.15.104.80:28018 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 48 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 123 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 64 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 6 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 9 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 14 / 100
Quick answers
From the figures on this page.
Player count
How does Test Server Creative compare with other Rust servers in the rankings?
A seven-day player-hours count places Test Server Creative at #12,328: the top 53% of every ranked server.
Is Test Server Creative busy at the moment?
The last sighting of Test Server Creative was 27 days 10 hours ago; it is offline right now.
Rules and settings
Which settings and rules apply on Test Server Creative?
You will not find a gather rate in the name of Test Server Creative. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Test Server Creative?
No region is published by Test Server Creative. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 187.15.104.80:28018.
Is Test Server Creative up, and how good is its uptime?
The current status for Test Server Creative is offline, last seen 27 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 1 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Test Server Creative operate?
The version on Test Server Creative is Rust network protocol 2633 and build 162929, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Test Server Creative wipe, and at what times?
Its rhythm cannot yet be told: too few of Test Server Creative's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 27 days 13 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Test Server Creative part of?
These Rust Wipe Tracker lists take Test Server Creative: Modded Rust servers, Rust build servers and Creative Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test Server Creative?
gmrust (Game mode): Standard Rust survival is the game mode here; mp3 (Max players): The server has 3 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Test Server Creative publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Test Server Creative?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 187.15.104.80:28018.