Test Server Creative
Offline 187.15.105.121:28018 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 223 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 64 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 32 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 17 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 42 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 25 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Test Server Creative against other Rust servers?
Over the past seven days, Test Server Creative has climbed to #15,515 for player hours, putting it in the top – of all ranked servers.
What is the current population on Test Server Creative?
At the moment Test Server Creative is offline, having last been seen 38 days 23 hours ago.
Server rules
What are the rules on Test Server Creative, and what settings does it run?
No gather rate appears in the name of Test Server Creative. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Test Server Creative run from?
You will find no region published by Test Server Creative. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 187.15.105.121:28018.
Is Test Server Creative up, and how good is its uptime?
Offline for now: Test Server Creative was last seen 38 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 20 September 2026.
What Rust version is Test Server Creative using?
On Windows, Test Server Creative runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Test Server Creative wipe, and at what times?
Its rhythm cannot yet be told: too few of Test Server Creative's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 39 days 4 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Test Server Creative part of?
You will find Test Server Creative on the following Rust Wipe Tracker lists: Modded Rust servers, Rust build servers and Creative Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Test Server Creative?
Read off the game's server browser, the tags for Test Server Creative are: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): It holds 3 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Test Server Creative?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 187.15.105.121:28018.