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Network live 11,810 servers online 75,437 players aboard 107 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Builder's Paradise - Production Support (prod-clone)

Offline 187.15.153.103:28515 checked 22d ago

moddedcarbonpve
Tracking number · connect
Wipe progress · wiped 25d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,303ranktop 68%
25d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average 13 / 200
  2. CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average 8 / 50
  3. CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average 1 / 30
  4. BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average 4 / 200
  5. BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average 1 / 200
  6. CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average 4 / 30
Help desk

Quick answers

From the figures on this page.

Player count

How does Builder's Paradise - Production Support (prod-clone) compare with other Rust servers in the rankings?

A seven-day player-hours count places Builder's Paradise - Production Support (prod-clone) at #15,303: the top 68% of every ranked server.

Is Builder's Paradise - Production Support (prod-clone) busy at the moment?

The last sighting of Builder's Paradise - Production Support (prod-clone) was 22 days 22 hours ago; it is offline right now.

Rules and settings

Which settings and rules apply on Builder's Paradise - Production Support (prod-clone)?

No gather rate appears in the name of Builder's Paradise - Production Support (prod-clone). The game's default applies: 8 players to a group at most. You get build & creative here, no gathering, just sandbox building. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of Builder's Paradise - Production Support (prod-clone)?

No region is published by Builder's Paradise - Production Support (prod-clone). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 187.15.153.103:28515.

What is the uptime of Builder's Paradise - Production Support (prod-clone), and is it online?

The current status for Builder's Paradise - Production Support (prod-clone) is offline, last seen 22 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 5 October 2026.

On what Rust version does Builder's Paradise - Production Support (prod-clone) operate?

Rust network protocol 2634 and build 166652 on Windows is what Builder's Paradise - Production Support (prod-clone) runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

When does Builder's Paradise - Production Support (prod-clone) wipe? What schedule does it follow?

To tell its rhythm we would need more of Builder's Paradise - Production Support (prod-clone)'s wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 25 days 4 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Builder's Paradise - Production Support (prod-clone) part of?

These Rust Wipe Tracker lists take Builder's Paradise - Production Support (prod-clone): Modded Rust servers, Rust build servers, Creative Rust servers and Best Rust PvE servers. On the server list, apply Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

How should you read the tags on Builder's Paradise - Production Support (prod-clone)?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^p (PvE): There's no player combat; the world itself is the threat; ^c (Creative): No gathering here: it's sandbox building, build what you like; ^k (Build server): A place to design and practise bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon are the tags Builder's Paradise - Production Support (prod-clone) publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join Builder's Paradise - Production Support (prod-clone)?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 187.15.153.103:28515.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.
^c
Creative No gathering here: it's sandbox building, build what you like.
^k
Build server A place to design and practise bases.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.