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Network live 11,727 servers online 59,874 players aboard 179 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 10m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 21d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 30 players now 0% full
07-day averagepeak 1
#12,918ranktop 58%
21d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 8 Oct, 10:21 UTC 11:21 UK · 21d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct, 19:29 UTC FW 20:29 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.6 days
    Players before
    0
  3. Fri 25 Sep, 18:23 UTC 19:23 UK · 33d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average 32 / 999
  2. Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average 9 / 150
  3. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average 6 / 200
  4. Together We Rust | Build ServerNA · groups of 8+ · 2 on average 1 / 125
  5. Builders Like UsNA · groups of 32+ · monthly · 2 on average 2 / 100
  6. [NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 2 on average 1 / 50
Help desk

Quick answers

From the figures on this page.

Population

Where does [US] Visuals Cinematic | Private place among Rust servers?

A seven-day player-hours count places [US] Visuals Cinematic | Private at #12,918: the top 58% of every ranked server.

Is [US] Visuals Cinematic | Private busy at the moment?

The current count is 0 players on 30 slots for [US] Visuals Cinematic | Private. Averaged over the past week: 0 players, peaking at 1.

Server rules

Which map is active on [US] Visuals Cinematic | Private?

Generated by the game with seed 1337, the procedural map on [US] Visuals Cinematic | Private is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.

What are the rules on [US] Visuals Cinematic | Private, and what settings does it run?

The name of [US] Visuals Cinematic | Private gives no gather rate. The game's default applies: 8 players to a group at most. It runs build & creative, building in a sandbox, gathering off. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.

About the server

What location does [US] Visuals Cinematic | Private run from?

The name of [US] Visuals Cinematic | Private points to North America, though no region tag is published. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 193.31.31.106:28045 is its address.

What is the performance like on [US] Visuals Cinematic | Private?

The 48-hour average for server fps stands at 64, never dipping below 52. Buildings, deployables and all the rest of the world pushed its entity count as high as 124,616. Memory use peaked at 4,151 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of [US] Visuals Cinematic | Private, and is it online?

Right now, [US] Visuals Cinematic | Private is online. Its reported uptime suggests a restart roughly 2 days 15 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is [US] Visuals Cinematic | Private using?

The version on [US] Visuals Cinematic | Private is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What happens on [US] Visuals Cinematic | Private when wipe day arrives?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 14 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.

On what schedule does [US] Visuals Cinematic | Private reset its map?

[US] Visuals Cinematic | Private wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 21 days.

Tags and listings

Where does [US] Visuals Cinematic | Private appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take [US] Visuals Cinematic | Private: Modded Rust servers, Rust build servers, Creative Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on [US] Visuals Cinematic | Private?

Read off the game's server browser, the tags for [US] Visuals Cinematic | Private are: gmrust (Game mode): Standard Rust survival is the game mode here; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^c (Creative): Build freely in a sandbox: no gathering needed; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join [US] Visuals Cinematic | Private?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 193.31.31.106:28045.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp30
Max players The server has 30 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Gameplay

^c
Creative Build freely in a sandbox: no gathering needed.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.