[US] Visuals Cinematic | Private
Online 193.31.31.106:28045 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 8 Oct, 10:21 UTC 11:21 UK · 21d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 1 Oct, 19:29 UTC FW 20:29 UK · 27d agoForce wipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 6.6 days
- Players before
- 0
-
Fri 25 Sep, 18:23 UTC 19:23 UK · 33d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
Where does [US] Visuals Cinematic | Private place among Rust servers?
A seven-day player-hours count places [US] Visuals Cinematic | Private at #12,918: the top 58% of every ranked server.
Is [US] Visuals Cinematic | Private busy at the moment?
The current count is 0 players on 30 slots for [US] Visuals Cinematic | Private. Averaged over the past week: 0 players, peaking at 1.
Server rules
Which map is active on [US] Visuals Cinematic | Private?
Generated by the game with seed 1337, the procedural map on [US] Visuals Cinematic | Private is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.
What are the rules on [US] Visuals Cinematic | Private, and what settings does it run?
The name of [US] Visuals Cinematic | Private gives no gather rate. The game's default applies: 8 players to a group at most. It runs build & creative, building in a sandbox, gathering off. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does [US] Visuals Cinematic | Private run from?
The name of [US] Visuals Cinematic | Private points to North America, though no region tag is published. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 193.31.31.106:28045 is its address.
What is the performance like on [US] Visuals Cinematic | Private?
The 48-hour average for server fps stands at 64, never dipping below 52. Buildings, deployables and all the rest of the world pushed its entity count as high as 124,616. Memory use peaked at 4,151 MB. Players feel a rising entity count and low fps as lag.
What is the uptime of [US] Visuals Cinematic | Private, and is it online?
Right now, [US] Visuals Cinematic | Private is online. Its reported uptime suggests a restart roughly 2 days 15 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is [US] Visuals Cinematic | Private using?
The version on [US] Visuals Cinematic | Private is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What happens on [US] Visuals Cinematic | Private when wipe day arrives?
At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 14 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does [US] Visuals Cinematic | Private reset its map?
[US] Visuals Cinematic | Private wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 21 days.
Tags and listings
Where does [US] Visuals Cinematic | Private appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take [US] Visuals Cinematic | Private: Modded Rust servers, Rust build servers, Creative Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on [US] Visuals Cinematic | Private?
Read off the game's server browser, the tags for [US] Visuals Cinematic | Private are: gmrust (Game mode): Standard Rust survival is the game mode here; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^c (Creative): Build freely in a sandbox: no gathering needed; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join [US] Visuals Cinematic | Private?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 193.31.31.106:28045.