[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 9h.
The force wipe · high confidenceComing wipes
- 7d 9hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 9hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 9hNext wipe expected · the force wipe
-
Fri 2 Oct, 20:06 UTC 21:06 UK · 26d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 27 / 200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 23 / 200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps 8 / 100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 59 / 100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 0 / 150
- US | For all Mankind PVE | No Raiding/Killing/Stealing 4 / 200
Quick answers
From the figures on this page.
Population
Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | place among Rust servers?
Ranked #15,335 on player hours over the last seven days, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #1,509 in North America and in the top 69% of all ranked servers.
What is the current population on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The current count is 0 players on 50 slots for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. The seven-day average for this server is 0 players.
Map and rules
What is the current map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Size 4,096 and seed 481981 define the procedural map [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.
What settings and rules should you know for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
No gather rate appears in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Up to 8 players can join a group, the default for the game. roleplay is the mode, jobs, towns and rules for roleplay. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | based?
With its NA tag, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | places itself in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 198.96.88.252:28080.
Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | perform well?
Averaged over the last 48 hours, server fps was 75, with a low of 54. The world held as many as 97,499 entities: buildings, deployables and the rest. 8,746 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | up, and how good is its uptime?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is up and online at the moment. Its reported uptime suggests a restart roughly 45 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | operate?
Rust network protocol 2634 and build 166586 on Windows is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | handle its wipe days?
2 players is the average peak across its recent wipes. On the latest wipe, 13 hours passed before the crowd peaked.
How often does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe, and at what times?
Once a month is all [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. You are playing a world created 26 days 13 hours. Its tags carry a monthly wipe schedule.
Server tags
On Rust Wipe Tracker, which lists and filters is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | part of?
You will find [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on the following Rust Wipe Tracker lists: Modded Rust servers, Best Rust PvE servers, Roleplay Rust servers and their wipes, Rust zombie servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it appears.
What is the meaning of the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): No PvP here: the world is what threatens you; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America are the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Enter client.connect 198.96.88.252:28080 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
