Local Test
Offline 2.26.250.204:28115 checked 4h ago
Resets: 7 new worlds this week, a reset every few hours rather than a wipe schedule.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, and #294 of the duo servers (top 70%). Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe-
Wed 28 Oct, 09:41 UTC 09:41 UK · 11h agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Tue 27 Oct, 23:15 UTC 23:15 UK · 22h agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Tue 27 Oct, 21:05 UTC 21:05 UK · 1d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Tue 27 Oct, 19:09 UTC 19:09 UK · 1d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Thu 22 Oct, 21:34 UTC 22:34 UK · 5d agoWorld reset
- Peak
- 1
- Crowd
- –
- Lasted
- 4.9 days
- Players before
- 0
-
Thu 22 Oct, 15:50 UTC 16:50 UK · 6d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 22 Oct, 09:52 UTC 10:52 UK · 6d agoWorld reset
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Wed 14 Oct, 16:00 UTC 17:00 UK · 14d agoWorld reset
- Peak
- 1
- Crowd
- held half
- Lasted
- 7.7 days
- Players before
- 1
-
Sun 11 Oct, 21:10 UTC 22:10 UK · 17d agoWorld reset
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 1
-
Sat 10 Oct, 15:44 UTC 16:44 UK · 18d agoWorld reset
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Show all 11 wipes
-
Fri 9 Oct, 19:25 UTC 20:25 UK · 19d agoWorld reset
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 1
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the ranking of Local Test against other Rust servers?
A seven-day player-hours count places Local Test at #6,962: the top 31% of every ranked server. Ranked against other duo servers, it comes in at #294.
What is the current population on Local Test?
The last sighting of Local Test was 4 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1. The busiest hour over the last 48 hours was 20:00 UTC, averaging 1 players.
Rules and settings
Which map is active on Local Test?
A procedural map, generated by the game, is what Local Test runs.
What settings and rules should you know for Local Test?
No gather rate appears in the name of Local Test. A group may hold 2 players at most (duo). It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Local Test?
There is no region published for Local Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 2.26.250.204:28115.
Is Local Test up, and how good is its uptime?
Offline for now: Local Test was last seen 4 hours ago. It was up 29 of 168 hours over the last 7 full days, 17% of the time. It was first seen by Rust Wipe Tracker on 18 September 2026.
On what Rust version does Local Test operate?
Rust network protocol 2635 and build 168909 on Windows is what Local Test runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Local Test reset its map?
No wipe schedule here: Local Test changes world every few hours, and none of those resets counts as a wipe.
Tags and filters
Where does Local Test appear across the Rust Wipe Tracker lists and filters?
You will find Local Test on the following Rust Wipe Tracker lists: Duo Rust servers and Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.
How should you read the tags on Local Test?
Read off the game's server browser, the tags for Local Test are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts2 (Group limit): Team size caps at 2; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Local Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 2.26.250.204:28115.