№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 21h.
The force wipe · high confidenceComing wipes
- 7d 21hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 21hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 21hNext wipe expected · the force wipe
-
Thu 1 Oct, 17:50 UTC FW 18:50 UK · 27d agoForce wipe delivered
- Peak
- 10
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- AQRUX RUST BUILD | CREATIVE | SANDBOX 20 / 100
- Art of Rust - Official dedicated art server 14 / 100
- RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade 15 / 200
- [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire 10 / 50
- UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA 11 / 40
- [EU]FreeFields/Creative/Building/Sandbox 3 / 35
Quick answers
From the figures on this page.
Player count
How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases compare with other Rust servers in the rankings?
Over the past seven days, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases has climbed to #3,232 for player hours, putting it in the top 15% of all ranked servers.
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases busy at the moment?
The current count is 0 players on 40 slots for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The seven-day figures show an average of 1 players and a peak of 6. Over the last 48 hours, the peak hour came at 10:00 UTC with an average of 2 players.
Map and rules
Which map is active on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The game generates the procedural map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at size 4,250 with seed 1704574028. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and what settings does it run?
No gather rate appears in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. 8 players is the group limit, since the game's default applies. You get build & creative here, building in a sandbox, gathering off. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
You will find no region published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 208.52.153.33:28079.
What is the performance like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The 48-hour average for server fps stands at 30, never dipping below 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 140,416. Memory use peaked at 5,124 MB. Players feel a rising entity count and low fps as lag.
How reliable is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it currently online?
Right now, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is online. About 8 hours ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases using?
Rust network protocol 2635 and build 168909 on Linux is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What happens on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases when wipe day arrives?
10 players is the average peak across its recent wipes. On the latest wipe, 26 hours passed before the crowd peaked.
On what schedule does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases reset its map?
The only wipe №[4] D2S WarZone PvE 1000 Zombies Raidable Bases takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 27 days 2 hours. In its tags it publishes the wipe schedule: monthly.
Server tags
Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear in Rust Wipe Tracker lists and filters?
You will find №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on the following Rust Wipe Tracker lists: Modded Rust servers, Rust build servers, Creative Rust servers, Roleplay Rust servers and their wipes and Rust zombie servers. On the server list, apply Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it appears.
How should you read the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^r (Roleplay): A server for roleplay; ^c (Creative): Build freely in a sandbox: no gathering needed; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 208.52.153.33:28079. https://d2s.tebex.io/ is its website.