WaterWorld Six
Offline NA 209.126.2.184:28078 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 10h.
The force wipe · high confidenceComing wipes
- 7d 10hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 10hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 10hNext wipe expected · the force wipe
-
Thu 1 Oct, 21:52 UTC FW 22:52 UK · 27d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 20 Sep, 05:00 UTC 06:00 UK · 39d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 8
- Lasted
- 11.7 days
- Players before
- 0
-
Sat 19 Sep, 15:54 UTC 16:54 UK · 39d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Tue 15 Sep, 20:08 UTC 21:08 UK · 43d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.8 days
- Players before
- 0
-
Mon 14 Sep, 04:07 UTC 05:07 UK · 45d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 1
-
Sun 13 Sep, 16:00 UTC 17:00 UK · 45d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the ranking of WaterWorld Six against other Rust servers?
Ranked #15,335 on player hours over the last seven days, WaterWorld Six is #1,509 in North America and in the top 69% of all ranked servers.
What is the current population on WaterWorld Six?
The last sighting of WaterWorld Six was 45 hours ago; it is offline right now. For the last seven days the average player count was 0.
Map and rules
What are the rules on WaterWorld Six, and what settings does it run?
No gather rate appears in the name of WaterWorld Six. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is WaterWorld Six based?
With its NA tag, WaterWorld Six places itself in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 209.126.2.184:28078 is its address.
What is the uptime of WaterWorld Six, and is it online?
Offline for now: WaterWorld Six was last seen 45 hours ago. It was up 132 of 168 hours over the last 7 full days, 79% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is WaterWorld Six using?
Rust network protocol 2635 and build 168909 on Linux is what WaterWorld Six runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does WaterWorld Six handle its wipe days?
2 players is the average peak across its recent wipes. On the latest wipe, 31 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 50% of recent wipes. In the other cases it sank under half by day 8.
How often does WaterWorld Six wipe, and at what times?
Once a month is all WaterWorld Six wipes, along with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 27 days 10 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
Tags and filters
On Rust Wipe Tracker, which lists and filters is WaterWorld Six part of?
The Rust Wipe Tracker lists that include WaterWorld Six are: Rust tutorial servers, Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it appears.
How should you read the tags on WaterWorld Six?
Read off the game's server browser, the tags for WaterWorld Six are: gmvanilla (Game mode): Vanilla survival gameplay; mp250 (Max players): Slot count: 250; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): One wipe a month, alongside the force wipe; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Server browser category: North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join WaterWorld Six?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 209.126.2.184:28078.