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Network live 11,829 servers online 89,289 players aboard 18 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 1d ago

3x moddedcarbon
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 150 players now 0% full
07-day averagepeak 1
#14,690ranktop 66%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 17:36 UTC FW 18:36 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 22 Sep, 23:08 UTC 00:08 UK · 35d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    8.8 days
    Players before
    1
  3. Sat 19 Sep, 01:37 UTC 02:37 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    3.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AlexRust X2 WIPE 23.10EU · groups of 30+ · 2x · weekly · 5 on average 2 / 100
  2. SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1EU · groups of 48+ · 5x · weekly · 2 on average 0 / 100
  3. [PVE]AMIGOS X5EU · groups of 10+ · 5x · biweekly · 1 on average 3 / 100
  4. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average 269 / 999
  5. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average 76 / 999
  6. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average 35 / 150
Help desk

Quick answers

From the figures on this page.

Player activity

How does RustyJay | 3x | Mymini | Buildable Deep Sea compare with other Rust servers in the rankings?

A seven-day player-hours count places RustyJay | 3x | Mymini | Buildable Deep Sea at #14,690: the top 66% of every ranked server.

Is RustyJay | 3x | Mymini | Buildable Deep Sea busy at the moment?

At the moment RustyJay | 3x | Mymini | Buildable Deep Sea is offline, having last been seen 46 hours ago. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 21:00 UTC with an average of 0 players.

Rules and settings

Which map is active on RustyJay | 3x | Mymini | Buildable Deep Sea?

The game generates the procedural map on RustyJay | 3x | Mymini | Buildable Deep Sea at size 4,050 with seed 6452317. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on RustyJay | 3x | Mymini | Buildable Deep Sea, and what settings does it run?

Gather rate on RustyJay | 3x | Mymini | Buildable Deep Sea is 3x, as its name says. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does RustyJay | 3x | Mymini | Buildable Deep Sea run from?

You will find no region published by RustyJay | 3x | Mymini | Buildable Deep Sea. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 209.147.107.30:28015 is its address.

How smoothly does RustyJay | 3x | Mymini | Buildable Deep Sea run?

Averaged over the last 48 hours, server fps was 215, with a low of 215. Buildings, deployables and all the rest of the world pushed its entity count as high as 95,326. 1,844 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is RustyJay | 3x | Mymini | Buildable Deep Sea, and is it currently online?

The current status for RustyJay | 3x | Mymini | Buildable Deep Sea is offline, last seen 46 hours ago. Its reported uptime suggests a restart roughly 1 hours ago. It was up 5 of 168 hours over the last 7 full days, 3% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is RustyJay | 3x | Mymini | Buildable Deep Sea using?

Rust network protocol 2635 and build 168909 on Windows is what RustyJay | 3x | Mymini | Buildable Deep Sea runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on RustyJay | 3x | Mymini | Buildable Deep Sea when wipe day arrives?

The average busiest point of its recent wipes was 1 players. After 20 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.

On what schedule does RustyJay | 3x | Mymini | Buildable Deep Sea reset its map?

RustyJay | 3x | Mymini | Buildable Deep Sea wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 27 days 2 hours.

Tags and filters

Where does RustyJay | 3x | Mymini | Buildable Deep Sea appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers, Modded Rust servers and Rust build servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

How should you read the tags on RustyJay | 3x | Mymini | Buildable Deep Sea?

gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

How do you connect to RustyJay | 3x | Mymini | Buildable Deep Sea?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 209.147.107.30:28015.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The server has 150 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.