[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 14m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 20h.
The force wipe · high confidenceComing wipes
- 6d 20hThu 5 Nov, 19:00 UTC19:00 UKFW
- 34d 20hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 20hNext wipe expected · the force wipe
-
Sat 3 Oct, 21:24 UTC 22:24 UK · 26d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 15 Sep, 07:23 UTC 08:23 UK · 44d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 18.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
Where does [US] Capybara Land | Custom NPCs place among Rust servers?
Ranked #15,276 on player hours over the last seven days, [US] Capybara Land | Custom NPCs is #1,493 in North America and in the top 69% of all ranked servers.
What is the current population on [US] Capybara Land | Custom NPCs?
At the moment 0 players are on [US] Capybara Land | Custom NPCs, which has 128 slots. Averaged over the past week: 0 players.
Server rules
On what map does [US] Capybara Land | Custom NPCs take place?
Generated by the game with seed 1342356771, the procedural map on [US] Capybara Land | Custom NPCs is size 4,800. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for [US] Capybara Land | Custom NPCs?
The name of [US] Capybara Land | Custom NPCs gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The vanilla label is one it applies to itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, the anti-cheat from Valve, is active.
Server details
What location does [US] Capybara Land | Custom NPCs run from?
The NA tag is how [US] Capybara Land | Custom NPCs lists its location: North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 209.159.156.50:28015.
What is the performance like on [US] Capybara Land | Custom NPCs?
Server fps over the last 48 hours averaged 215; the lowest was 185. The world held as many as 129,729 entities: buildings, deployables and the rest. Memory use peaked at 4,783 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of [US] Capybara Land | Custom NPCs, and is it online?
[US] Capybara Land | Custom NPCs is up and online at the moment. Its reported uptime suggests a restart roughly 6 days 9 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does [US] Capybara Land | Custom NPCs operate?
The version on [US] Capybara Land | Custom NPCs is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on [US] Capybara Land | Custom NPCs?
0 players is the average peak across its recent wipes. 2 hours after the latest wipe, the crowd reached its peak.
On what schedule does [US] Capybara Land | Custom NPCs reset its map?
The only wipe [US] Capybara Land | Custom NPCs takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. You are playing a world created 26 days 1 hours. A wipe every month is the schedule given in its tags.
Tags and listings
Where does [US] Capybara Land | Custom NPCs appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take [US] Capybara Land | Custom NPCs: Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it appears.
How should you read the tags on [US] Capybara Land | Custom NPCs?
The game's server browser picks up these [US] Capybara Land | Custom NPCs tags: gmvanilla (Game mode): Survival in vanilla form; mp128 (Max players): It holds 128 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to [US] Capybara Land | Custom NPCs?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 209.159.156.50:28015. https://www.qcgames.org/fr/accueil/ is its website.
