[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:57 UTC · 18:57 UK due.
Its biweekly schedule tag · low confidenceComing wipes
- dueThu 29 Oct, 18:57 UTC18:57 UK
- 6d 23hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 23hThu 12 Nov, 18:57 UTC18:57 UK
- 27d 23hThu 26 Nov, 18:57 UTC18:57 UK
- 34d 23hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 23hThu 10 Dec, 18:57 UTC18:57 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 18:57 UTC18:57 UK · dueNext wipe expected · its biweekly schedule tag
-
Thu 1 Oct, 18:57 UTC FW 19:57 UK · 28d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 17 Sep, 12:48 UTC 13:48 UK · 42d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 14.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the ranking of [Uz/Ru/Kz] #2 UzRust - Classic against other Rust servers?
Ranked #14,968 on player hours over the last seven days, [Uz/Ru/Kz] #2 UzRust - Classic is #469 in Asia and in the top 67% of all ranked servers.
How many players are on [Uz/Ru/Kz] #2 UzRust - Classic right now?
Checking now: 0 players on 100 slots at [Uz/Ru/Kz] #2 UzRust - Classic. Averaged over the past week: 0 players, peaking at 1.
Server rules
On what map does [Uz/Ru/Kz] #2 UzRust - Classic take place?
Generated by the game with seed 1974910435, the procedural map on [Uz/Ru/Kz] #2 UzRust - Classic is size 3,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on [Uz/Ru/Kz] #2 UzRust - Classic, and what settings does it run?
The name of [Uz/Ru/Kz] #2 UzRust - Classic gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The vanilla label is one it applies to itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, Valve's anti-cheat, is switched on.
About the server
What location does [Uz/Ru/Kz] #2 UzRust - Classic run from?
The EA tag is how [Uz/Ru/Kz] #2 UzRust - Classic lists its location: Asia. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 213.230.109.15:28025 is its address.
What is the performance like on [Uz/Ru/Kz] #2 UzRust - Classic?
Server fps over the last 48 hours averaged 188; the lowest was 164. Buildings, deployables and all the rest of the world pushed its entity count as high as 45,123. Memory use peaked at 6,214 MB. Players feel a rising entity count and low fps as lag.
Is [Uz/Ru/Kz] #2 UzRust - Classic up, and how good is its uptime?
You can find [Uz/Ru/Kz] #2 UzRust - Classic online at present. Its reported uptime suggests a restart roughly 7 days 15 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is [Uz/Ru/Kz] #2 UzRust - Classic using?
Rust network protocol 2634 and build 167781 on Windows is what [Uz/Ru/Kz] #2 UzRust - Classic runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does [Uz/Ru/Kz] #2 UzRust - Classic handle its wipe days?
At their busiest, its recent wipes drew an average of 2 players. 3 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How often does [Uz/Ru/Kz] #2 UzRust - Classic wipe, and at what times?
The prediction follows its tag, because too few of [Uz/Ru/Kz] #2 UzRust - Classic's wipes are on record to confirm the schedule. Thursday 29 October at 18:57 UTC is when its next wipe is due. The world it is running was made 28 days. Its tags give the wipe schedule as every two weeks.
Tags and filters
On Rust Wipe Tracker, which lists and filters is [Uz/Ru/Kz] #2 UzRust - Classic part of?
The Rust Wipe Tracker lists that include [Uz/Ru/Kz] #2 UzRust - Classic are: Modded Rust servers. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What is the meaning of the server tags on [Uz/Ru/Kz] #2 UzRust - Classic?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): Server browser category: East Asia are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to [Uz/Ru/Kz] #2 UzRust - Classic?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 213.230.109.15:28025. https://uzrust.uz is its website.