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Network live 11,879 servers online 98,401 players aboard 400 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RustEZ Dev

Online 216.39.240.123:29013 checked 9m ago

moddedcarbonpve
Tracking number · connect
Wipe progress · wiped 7d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
07-day averagepeak 1
#14,269ranktop 64%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct14 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.7 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctSat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 21 Oct, 21:13 UTC 22:13 UK · 7d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct, 06:24 UTC 07:24 UK · 26d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    18.6 days
    Players before
    0
  3. Thu 1 Oct, 13:58 UTC 14:58 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  4. Mon 21 Sep, 21:00 UTC 22:00 UK · 37d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    9.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 13 on average 19 / 200
  2. CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average 4 / 50
  3. CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average 8 / 30
  4. BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average 4 / 200
  5. BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average 2 / 200
  6. CZ/SK RELAX PVEgroups of 8+ · monthly · 2 on average 1 / 30
Help desk

Quick answers

From the figures on this page.

Player activity

Where does RustEZ Dev place among Rust servers?

In the top 64% of all ranked servers sits RustEZ Dev, at #14,269 on hours played over seven days.

How many players are on RustEZ Dev right now?

The current count is 0 players on 100 slots for RustEZ Dev. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 12:00 UTC, averaging 0 players.

Map and rules

What is the current map on RustEZ Dev?

Generated by the game with seed 698477907, the procedural map on RustEZ Dev is size 3,000. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for RustEZ Dev?

You will not find a gather rate in the name of RustEZ Dev. Up to 8 players can join a group, the default for the game. You get build & creative here, no gathering, just sandbox building. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does RustEZ Dev run from?

There is no region published for RustEZ Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 216.39.240.123:29013 is its address.

What is the performance like on RustEZ Dev?

Server fps over the last 48 hours averaged 30; the lowest was 30. The world held as many as 51,290 entities: buildings, deployables and the rest. 3,887 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is RustEZ Dev up, and how good is its uptime?

Right now, RustEZ Dev is online. About 6 days 20 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does RustEZ Dev operate?

On Linux, RustEZ Dev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on RustEZ Dev when wipe day arrives?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. In the other cases it sank under half by day 1.

When does RustEZ Dev wipe? What schedule does it follow?

No next wipe can be predicted for RustEZ Dev, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 7 days 19 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is RustEZ Dev part of?

The Rust Wipe Tracker lists that include RustEZ Dev are: Modded Rust servers, Rust build servers, Creative Rust servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the server tags on RustEZ Dev?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^c (Creative): Build freely in a sandbox: no gathering needed; ^k (Build server): Base design and practice; ^p (PvE): There's no player combat; the world itself is the threat; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags RustEZ Dev publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to RustEZ Dev?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 216.39.240.123:29013. You will find its website at https://rustez.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Gameplay

^c
Creative Build freely in a sandbox: no gathering needed.
^k
Build server Base design and practice.
^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.