lan
Offline 217.195.151.233:28015 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #639 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes 0 / 250
- [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe 50 / 200
- [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için 145 / 350
- WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED 20 / 200
- [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours 0 / 165
- Cali.gg | No KOS | Noob Friendly | Active Admins 3 / 100
Quick answers
From the figures on this page.
Population
Where does lan place among Rust servers?
In the top 72% of all ranked servers sits lan, at #15,817 on hours played over seven days. The quad group puts it at #639.
Is lan busy at the moment?
The last sighting of lan was 19 days ago; it is offline right now.
Rules and settings
On what map does lan take place?
The map on lan is procedural, produced by the game.
What settings and rules should you know for lan?
The name of lan gives no gather rate. The cap on a group is 4 players (quad). survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched off.
Operator and location
What location does lan run from?
You will find no region published by lan. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 217.195.151.233:28015.
How reliable is lan, and is it currently online?
The current status for lan is offline, last seen 19 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
What Rust version is lan using?
On Linux, lan runs Rust network protocol 2634 and build 167398. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does lan wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of lan's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 19 days have passed since this world was made.
Server tags
Where does lan appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take lan: Rust community servers, unmodded and Vanilla Rust servers. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: Quad.
What is the meaning of the server tags on lan?
gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slot count: 20; ts4 (Group limit): Teams are limited to 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch are the tags lan publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join lan?
Enter client.connect 217.195.151.233:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.