Complete Build System | by hionet.com - staging
Offline EU 23.81.34.186:26015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 268 / 999
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 9 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 56 / 100
- Intoxicated EU Sandbox - Creative | Build | Noclip 44 / 150
- ShockRust | Build Обновление 10 / 50
- [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire 9 / 50
Quick answers
From the figures on this page.
Population
How does Complete Build System | by hionet.com - staging compare with other Rust servers in the rankings?
On player hours over the last seven days, Complete Build System | by hionet.com - staging ranks #14,185 overall and #2,484 in Europe, in the top 65% of all ranked servers.
Is Complete Build System | by hionet.com - staging busy at the moment?
The last sighting of Complete Build System | by hionet.com - staging was 12 days 5 hours ago; it is offline right now.
Rules and settings
Which map is active on Complete Build System | by hionet.com - staging?
Size 4,500 and seed 1337 define the procedural map Complete Build System | by hionet.com - staging runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.
Which settings and rules apply on Complete Build System | by hionet.com - staging?
The name of Complete Build System | by hionet.com - staging gives no gather rate. Up to 8 players can join a group, the default for the game. It runs build & creative, no gathering, just sandbox building. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Complete Build System | by hionet.com - staging run from?
Its EU tag puts Complete Build System | by hionet.com - staging in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 23.81.34.186:26015.
How reliable is Complete Build System | by hionet.com - staging, and is it currently online?
The current status for Complete Build System | by hionet.com - staging is offline, last seen 12 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 17 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Complete Build System | by hionet.com - staging operate?
Rust network protocol 2635 and build 168330 on Linux is what Complete Build System | by hionet.com - staging runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Complete Build System | by hionet.com - staging wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Complete Build System | by hionet.com - staging's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 12 days 6 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Complete Build System | by hionet.com - staging part of?
You will find Complete Build System | by hionet.com - staging on the following Rust Wipe Tracker lists: Rust servers in Europe, Modded Rust servers, Rust build servers and Creative Rust servers. On the server list, apply Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on Complete Build System | by hionet.com - staging?
The game's server browser picks up these Complete Build System | by hionet.com - staging tags: gmvanilla (Game mode): Vanilla survival gameplay; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168330 (Build): It runs game build 168330; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^c (Creative): No gathering here: it's sandbox building, build what you like; ^k (Build server): A place to design and practise bases; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here; EU (Europe): Server browser category: Europe. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Complete Build System | by hionet.com - staging?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 23.81.34.186:26015. You will find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.