RedLava.World | Rust
Offline 3.27.38.18:28015 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 432 / 250
- Rustoria.co - EU East Long 302 / 325
- Rustoria.co - EU Main 37 / 250
- Rusty Moose |EU Main| 28 / 250
- Rustoria.co - EU East Medium 159 / 200
- Rustafied.com - EU Friday 67 / 100
Quick answers
From the figures on this page.
Player count
How does RedLava.World | Rust compare with other Rust servers in the rankings?
A seven-day player-hours count places RedLava.World | Rust at #16,015: the top 70% of every ranked server.
What is the current population on RedLava.World | Rust?
The last sighting of RedLava.World | Rust was 24 days 19 hours ago; it is offline right now.
Server rules
On what map does RedLava.World | Rust take place?
A procedural map, generated by the game, is what RedLava.World | Rust runs.
What are the rules on RedLava.World | Rust, and what settings does it run?
The name of RedLava.World | Rust gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is RedLava.World | Rust based?
No region is published by RedLava.World | Rust. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 3.27.38.18:28015.
What is the uptime of RedLava.World | Rust, and is it online?
The current status for RedLava.World | Rust is offline, last seen 24 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 3 October 2026.
On what Rust version does RedLava.World | Rust operate?
The version on RedLava.World | Rust is Rust network protocol 2634 and build 166652, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does RedLava.World | Rust reset its map?
To tell its rhythm we would need more of RedLava.World | Rust's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 24 days 19 hours.
Tags and filters
Where does RedLava.World | Rust appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RedLava.World | Rust are: Rust community servers, unmodded and Vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What is the meaning of the server tags on RedLava.World | Rust?
The game's server browser picks up these RedLava.World | Rust tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join RedLava.World | Rust?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 3.27.38.18:28015.