Build-Server
Offline 31.77.10.167:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- VajasKifli 0 / 30
- |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] 10 / 200
- CZ/EU Farming Industry PVE 0 / 50
- CZ/SK PVE!! No raid_No kill :-) RUSTUJ 0 / 30
- BroinRust [PVE CLASSIC EU/EA] 2 / 200
- BroinRust [PVE MOD EU/EA] 3 / 200
Quick answers
From the figures on this page.
Population
Where does Build-Server place among Rust servers?
Over the past seven days, Build-Server has climbed to #15,349 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Build-Server?
At the moment Build-Server is offline, having last been seen 3 days 3 hours ago. For the last seven days the average player count was 0.
Map and rules
What is the current map on Build-Server?
The map on Build-Server is procedural, produced by the game.
What are the rules on Build-Server, and what settings does it run?
You will not find a gather rate in the name of Build-Server. 8 players is the group limit, since the game's default applies. pve is the mode, other players cannot be fought. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Build-Server based?
No region is published by Build-Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 31.77.10.167:28015.
What is the uptime of Build-Server, and is it online?
Build-Server is offline at the moment, with the last sighting 3 days 3 hours ago. 1% is the uptime for the last 3 full days, up for 1 of 72 hours. 25 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Build-Server using?
On Windows, Build-Server runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Build-Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Build-Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 3 days 21 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Build-Server part of?
You will find Build-Server on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Best Rust PvE servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on Build-Server?
gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^p (PvE): There's no player combat; the world itself is the threat are the tags Build-Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Build-Server?
Enter client.connect 31.77.10.167:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.