C0deX Build&Base Creative
Offline 34.6.76.50:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:04 UTC · 18:04 UK, in 1d 10h.
Its biweekly schedule tag · low confidenceComing wipes
- 1d 10hThu 29 Oct, 18:04 UTC18:04 UK
- 8d 11hThu 5 Nov, 19:00 UTC19:00 UKFW
- 15d 10hThu 12 Nov, 18:04 UTC18:04 UK
- 29d 10hThu 26 Nov, 18:04 UTC18:04 UK
- 36d 11hThu 3 Dec, 19:00 UTC19:00 UKFW
- 43d 10hThu 10 Dec, 18:04 UTC18:04 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 18:04 UTC18:04 UK · in 1d 10hNext wipe expected · its biweekly schedule tag
-
Thu 1 Oct, 18:04 UTC FW 19:04 UK · 26d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 30 Sep, 12:32 UTC 13:32 UK · 27d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 0 / 100
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 40 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 77 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 85 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 110 / 400
- AQRUX RUST BUILD | CREATIVE | SANDBOX 18 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of C0deX Build&Base Creative against other Rust servers?
A seven-day player-hours count places C0deX Build&Base Creative at #15,316: the top 70% of every ranked server.
Is C0deX Build&Base Creative busy at the moment?
The last sighting of C0deX Build&Base Creative was 10 days ago; it is offline right now.
Map and rules
On what map does C0deX Build&Base Creative take place?
Size 6,000 and seed 847281 define the procedural map C0deX Build&Base Creative runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.
Which settings and rules apply on C0deX Build&Base Creative?
The name of C0deX Build&Base Creative gives no gather rate. Up to 8 players can join a group, the default for the game. build & creative is the mode, building in a sandbox, gathering off. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. Vanilla is the label it uses for itself: unchanged rates, kits and rules: Facepunch's standard game. The VAC anti-cheat from Valve is enabled.
About the server
What location does C0deX Build&Base Creative run from?
There is no region published for C0deX Build&Base Creative. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 34.6.76.50:28015.
Is C0deX Build&Base Creative up, and how good is its uptime?
The current status for C0deX Build&Base Creative is offline, last seen 10 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 23 September 2026.
On what Rust version does C0deX Build&Base Creative operate?
The version on C0deX Build&Base Creative is Rust network protocol 2634 and build 166494, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on C0deX Build&Base Creative?
2 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does C0deX Build&Base Creative reset its map?
The prediction is taken from its tag, as C0deX Build&Base Creative has too few wipes on record to confirm the schedule. You can expect its next wipe on Thursday 29 October at 18:04 UTC. You are playing a world created 26 days 13 hours. In its tags it posts a wipe every two weeks.
Server tags
Where does C0deX Build&Base Creative appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take C0deX Build&Base Creative: Modded Rust servers, Rust build servers and Creative Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What is the meaning of the server tags on C0deX Build&Base Creative?
gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^c (Creative): A sandbox where you build what you like and skip gathering; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags C0deX Build&Base Creative publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join C0deX Build&Base Creative?
Enter client.connect 34.6.76.50:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.