RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 22 Oct, 10:42 UTC 11:42 UK · 6d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 20 Oct, 22:26 UTC 23:26 UK · 8d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
-
Thu 8 Oct, 05:48 UTC 06:48 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 12.7 days
- Players before
- 0
-
Mon 5 Oct, 00:35 UTC 01:35 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.2 days
- Players before
- 0
-
Sun 4 Oct, 12:42 UTC 13:42 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 176 / 250
- Rustoria.co - EU East Long 120 / 200
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU Main 14 / 250
- Rustafied.com - EU Friday 20 / 100
- Rustoria.co - EU East Medium 25 / 200
Quick answers
From the figures on this page.
Player count
How does RedLava.World | Rust compare with other Rust servers in the rankings?
On player hours over the last seven days, RedLava.World | Rust ranks #9,186 overall and #2,196 in Europe, in the top 41% of all ranked servers.
Is RedLava.World | Rust busy at the moment?
The current count is 0 players on 50 slots for RedLava.World | Rust. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 07:00 UTC with an average of 1 players.
Map and rules
What is the current map on RedLava.World | Rust?
Generated by the game with seed 1337, the procedural map on RedLava.World | Rust is size 4,000. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.
Which settings and rules apply on RedLava.World | Rust?
The name of RedLava.World | Rust gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. Vanilla is the label it uses for itself: unchanged rates, kits and rules: Facepunch's standard game. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of RedLava.World | Rust?
The EU tag is how RedLava.World | Rust lists its location: Europe. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 37.221.93.134:29015.
What is the performance like on RedLava.World | Rust?
Server fps over the last 48 hours averaged 37; the lowest was 19. The world held as many as 109,657 entities: buildings, deployables and the rest. Memory use peaked at 2,645 MB. Lag, to players, means low fps alongside an entity count on the rise.
Is RedLava.World | Rust up, and how good is its uptime?
RedLava.World | Rust is up and online at the moment. Its reported uptime suggests a restart roughly 3 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.
What Rust version is RedLava.World | Rust using?
The version on RedLava.World | Rust is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What happens on RedLava.World | Rust when wipe day arrives?
1 players is the average peak across its recent wipes. On the latest wipe, 20 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.
When does RedLava.World | Rust wipe? What schedule does it follow?
No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 6 days 15 hours have passed since this world was made.
Server tags
Where does RedLava.World | Rust appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RedLava.World | Rust: Rust servers in Europe, Rust community servers, unmodded and Vanilla Rust servers. On the server list, apply Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on RedLava.World | Rust?
The game's server browser picks up these RedLava.World | Rust tags: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; EU (Europe): The server browser files it under Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to RedLava.World | Rust?
Enter client.connect 37.221.93.134:29015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://rust.redlava.world/rust is its website.