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Network live 11,700 servers online 38,808 players aboard 91 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 13m ago

vanilla
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 1
#9,186ranktop 41% · #2196 in EU
6d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 10:42 UTC 11:42 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 20 Oct, 22:26 UTC 23:26 UK · 8d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  3. Thu 8 Oct, 05:48 UTC 06:48 UK · 20d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.7 days
    Players before
    0
  4. Mon 5 Oct, 00:35 UTC 01:35 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.2 days
    Players before
    0
  5. Sun 4 Oct, 12:42 UTC 13:42 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average 176 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 120 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 18 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average 14 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 20 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average 25 / 200
Help desk

Quick answers

From the figures on this page.

Player count

How does RedLava.World | Rust compare with other Rust servers in the rankings?

On player hours over the last seven days, RedLava.World | Rust ranks #9,186 overall and #2,196 in Europe, in the top 41% of all ranked servers.

Is RedLava.World | Rust busy at the moment?

The current count is 0 players on 50 slots for RedLava.World | Rust. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 07:00 UTC with an average of 1 players.

Map and rules

What is the current map on RedLava.World | Rust?

Generated by the game with seed 1337, the procedural map on RedLava.World | Rust is size 4,000. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.

Which settings and rules apply on RedLava.World | Rust?

The name of RedLava.World | Rust gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. Vanilla is the label it uses for itself: unchanged rates, kits and rules: Facepunch's standard game. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of RedLava.World | Rust?

The EU tag is how RedLava.World | Rust lists its location: Europe. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 37.221.93.134:29015.

What is the performance like on RedLava.World | Rust?

Server fps over the last 48 hours averaged 37; the lowest was 19. The world held as many as 109,657 entities: buildings, deployables and the rest. Memory use peaked at 2,645 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is RedLava.World | Rust up, and how good is its uptime?

RedLava.World | Rust is up and online at the moment. Its reported uptime suggests a restart roughly 3 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.

What Rust version is RedLava.World | Rust using?

The version on RedLava.World | Rust is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What happens on RedLava.World | Rust when wipe day arrives?

1 players is the average peak across its recent wipes. On the latest wipe, 20 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.

When does RedLava.World | Rust wipe? What schedule does it follow?

No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 6 days 15 hours have passed since this world was made.

Server tags

Where does RedLava.World | Rust appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RedLava.World | Rust: Rust servers in Europe, Rust community servers, unmodded and Vanilla Rust servers. On the server list, apply Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week and it appears.

What is the meaning of the server tags on RedLava.World | Rust?

The game's server browser picks up these RedLava.World | Rust tags: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; EU (Europe): The server browser files it under Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to RedLava.World | Rust?

Enter client.connect 37.221.93.134:29015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://rust.redlava.world/rust is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's standard game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.