Rust Perth | 2x | Fortnightly | Convoys |
Online OC 45.121.208.22:49015 checked 2h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in OC. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 23h.
The force wipe · high confidenceComing wipes
- 7d 23hThu 5 Nov, 19:00 UTC19:00 UKFW
- 14d 23hThu 12 Nov, 19:01 UTC19:01 UK
- 35d 23hThu 3 Dec, 19:00 UTC19:00 UKFW
- 42d 23hThu 10 Dec, 19:01 UTC19:01 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 23hNext wipe expected · the force wipe
-
Thu 15 Oct, 19:01 UTC 20:01 UK · 13d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 19:01 UTC FW 20:01 UK · 27d agoForce wipe delivered
- Peak
- 5
- Crowd
- halved by day 11
- Lasted
- 14 days
- Players before
- 0
-
Thu 17 Sep, 19:01 UTC 20:01 UK · 41d agoWipe delivered
- Peak
- 4
- Crowd
- held half
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How does Rust Perth | 2x | Fortnightly | Convoys | compare with other Rust servers in the rankings?
Ranked #2,588 on player hours over the last seven days, Rust Perth | 2x | Fortnightly | Convoys | is #71 in Oceania and in the top 12% of all ranked servers.
What is the current population on Rust Perth | 2x | Fortnightly | Convoys |?
The current count is 0 players on 50 slots for Rust Perth | 2x | Fortnightly | Convoys |. Averaged over the past week: 1 players, peaking at 13. Over the last 48 hours, the peak hour came at 07:00 UTC with an average of 4 players.
Rules and settings
Which map is active on Rust Perth | 2x | Fortnightly | Convoys |?
Size 3,750 and seed 1337 define the procedural map Rust Perth | 2x | Fortnightly | Convoys | runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.
What settings and rules should you know for Rust Perth | 2x | Fortnightly | Convoys |?
You get 2x gather on Rust Perth | 2x | Fortnightly | Convoys |, going by its name. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Rust Perth | 2x | Fortnightly | Convoys | based?
Its OC tag puts Rust Perth | 2x | Fortnightly | Convoys | in Oceania. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 45.121.208.22:49015.
Does Rust Perth | 2x | Fortnightly | Convoys | perform well?
Server fps over the last 48 hours averaged 60; the lowest was 60. Buildings, deployables and all the rest of the world pushed its entity count as high as 84,339. 2,848 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
How reliable is Rust Perth | 2x | Fortnightly | Convoys |, and is it currently online?
Right now, Rust Perth | 2x | Fortnightly | Convoys | is online. About 21 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Rust Perth | 2x | Fortnightly | Convoys | using?
On Windows, Rust Perth | 2x | Fortnightly | Convoys | runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does Rust Perth | 2x | Fortnightly | Convoys | handle its wipe days?
4 players is the average peak across its recent wipes. After 32 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 11.
How often does Rust Perth | 2x | Fortnightly | Convoys | wipe, and at what times?
Wipes at Rust Perth | 2x | Fortnightly | Convoys | come every 4 weeks on Thursday at 19:01 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 13 days have passed since this world was made. A wipe schedule of once every two weeks appears in its tags.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Rust Perth | 2x | Fortnightly | Convoys | part of?
The Rust Wipe Tracker lists that include Rust Perth | 2x | Fortnightly | Convoys | are: Rust servers with a 2x gather rate, Oceania Rust servers and Modded Rust servers. On the server list, apply Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x and it appears.
How should you read the tags on Rust Perth | 2x | Fortnightly | Convoys |?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): In the server browser it appears under Oceania are the tags Rust Perth | 2x | Fortnightly | Convoys | publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Rust Perth | 2x | Fortnightly | Convoys |?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 45.121.208.22:49015.