[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 8h.
The force wipe · high confidenceComing wipes
- 7d 8hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 8hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 8hNext wipe expected · the force wipe
-
Thu 1 Oct, 18:04 UTC FW 19:04 UK · 27d agoForce wipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA 804 / 750
- R2 - Aim training / Matchmaking / Facechecks - RU Main 310 / 400
- RustGames.gg | Lucky Pillars - EU 1 115 / 400
- DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP 115 / 250
- R2 - Aim training / Matchmaking / Facechecks - EU Main 42 / 400
- [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD 38 / 75
Quick answers
From the figures on this page.
Population
How does [TEST STAND] private - do not join compare with other Rust servers in the rankings?
A seven-day player-hours count places [TEST STAND] private - do not join at #10,495: the top 47% of every ranked server.
What is the current population on [TEST STAND] private - do not join?
Checking now: 0 players on 150 slots at [TEST STAND] private - do not join. Averaged over the past week: 0 players, peaking at 1.
Server rules
What is the current map on [TEST STAND] private - do not join?
The game generates the procedural map on [TEST STAND] private - do not join at size 6,000 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: discord.gg/r2aim.
Which settings and rules apply on [TEST STAND] private - do not join?
You will not find a gather rate in the name of [TEST STAND] private - do not join. 12 players is the most a group can hold. minigames & battle royale is the mode, parkour, battle royale, arenas and Bedwars. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is not active.
Server details
What location does [TEST STAND] private - do not join run from?
No region is published by [TEST STAND] private - do not join. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 46.174.50.219:28215.
What is the performance like on [TEST STAND] private - do not join?
The 48-hour average for server fps stands at 60, never dipping below 59. The world held as many as 2,168 entities: buildings, deployables and the rest. The highest memory reading was 3,239 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of [TEST STAND] private - do not join, and is it online?
You can find [TEST STAND] private - do not join online at present. The uptime it reports puts its last restart at about 6 days 14 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is [TEST STAND] private - do not join using?
The version on [TEST STAND] private - do not join is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What should you expect from wipe day on [TEST STAND] private - do not join?
The average busiest point of its recent wipes was 2 players. After 25 hours the latest wipe's crowd hit its peak.
When does [TEST STAND] private - do not join wipe? What schedule does it follow?
[TEST STAND] private - do not join wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. You are playing a world created 27 days 16 hours.
Tags and filters
Where does [TEST STAND] private - do not join appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include [TEST STAND] private - do not join are: Modded Rust servers and Aim training servers, live. These are the filters that bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on [TEST STAND] private - do not join?
gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^e (Minigames): Minigames include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with loot given to you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags [TEST STAND] private - do not join publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join [TEST STAND] private - do not join?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.174.50.219:28215.