Hazard's Island | Biweekly
Online NA 50.99.7.47:28025 checked 2h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:11 UTC · 18:11 UK, in 22h.
Its biweekly schedule tag · low confidenceComing wipes
- 22hThu 29 Oct, 18:11 UTC18:11 UK
- 7d 23hThu 5 Nov, 19:00 UTC19:00 UKFW
- 14d 22hThu 12 Nov, 18:11 UTC18:11 UK
- 28d 22hThu 26 Nov, 18:11 UTC18:11 UK
- 35d 23hThu 3 Dec, 19:00 UTC19:00 UKFW
- 42d 22hThu 10 Dec, 18:11 UTC18:11 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 18:11 UTC18:11 UK · in 22hNext wipe expected · its biweekly schedule tag
-
Thu 15 Oct, 18:11 UTC 19:11 UK · 13d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 11 Oct, 00:45 UTC 01:45 UK · 17d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 4.7 days
- Players before
- 0
-
Thu 1 Oct, 18:00 UTC FW 19:00 UK · 27d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 9.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustopia.gg - US Medium 35 / 200
- Rusty Moose |US Biweekly| 16 / 200
- Rustoria.co - US Medium Premium 10 / 200
- Gringers Solo Only | Noob Friendly Oct 22 29 / 100
- Reddit.com/r/PlayRust - US Biweekly 17 / 200
- Rustafied.com - US Medium - Large 4 / 100
Quick answers
From the figures on this page.
Population
How does Hazard's Island | Biweekly compare with other Rust servers in the rankings?
On player hours over the last seven days, Hazard's Island | Biweekly ranks #14,351 overall and #1,460 in North America, in the top 65% of all ranked servers.
How many players are on Hazard's Island | Biweekly right now?
At the moment 0 players are on Hazard's Island | Biweekly, which has 50 slots. The seven-day figures show an average of 0 players and a peak of 1.
Map and rules
Which map is active on Hazard's Island | Biweekly?
Size 3,800 and seed 1151947884 define the procedural map Hazard's Island | Biweekly runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on Hazard's Island | Biweekly, and what settings does it run?
You will not find a gather rate in the name of Hazard's Island | Biweekly. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The plugins run on Oxide. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. Join only if you hold Rust premium status. The VAC anti-cheat from Valve is enabled.
About the server
What location does Hazard's Island | Biweekly run from?
The NA tag is how Hazard's Island | Biweekly lists its location: North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 50.99.7.47:28025.
Does Hazard's Island | Biweekly perform well?
Server fps over the last 48 hours averaged 60; the lowest was 59. The world held as many as 80,520 entities: buildings, deployables and the rest. 2,259 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is Hazard's Island | Biweekly, and is it currently online?
Right now, Hazard's Island | Biweekly is online. The uptime it reports puts its last restart at about 6 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 30 September 2026.
What Rust version is Hazard's Island | Biweekly using?
On Linux, Hazard's Island | Biweekly runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does Hazard's Island | Biweekly handle its wipe days?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does Hazard's Island | Biweekly reset its map?
The prediction follows its tag, because too few of Hazard's Island | Biweekly's wipes are on record to confirm the schedule. Due on Thursday 29 October at 18:11 UTC: its next wipe. You are playing a world created 13 days 1 hours. A wipe schedule of once every two weeks appears in its tags.
Tags and listings
Where does Hazard's Island | Biweekly appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Hazard's Island | Biweekly: Rust community servers, unmodded, North America Rust servers and Vanilla Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Hazard's Island | Biweekly?
Read off the game's server browser, the tags for Hazard's Island | Biweekly are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^q (Premium): Join only if you hold Rust premium status; ^o (Oxide): The plugin framework here is Oxide (uMod); NA (North America): In the server browser it appears under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Hazard's Island | Biweekly?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 50.99.7.47:28025. Join only if you hold Rust premium status. You will find its website at https://canadiangameforces.com.
