[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 14m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC · 09:15 UK, in 3d 10h.
Weekly: 7 days after its last wipeWipes
every wipe as a delivery, newest first-
Mon 2 Nov, 09:15 UTC09:15 UK · in 3d 10hNext wipe expected · weekly: 7 days after its last wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA 0 / 50
- DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP 74 / 250
- Nuclear Cargo/Oil Trainer 2 / 40
- NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S 1 / 50
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA 781 / 1500
- R2 - Aim training / Matchmaking / Facechecks - RU Main 212 / 400
Quick answers
From the figures on this page.
Population
What is the ranking of [AU] RustWars: WWII in Rust (In Development) against other Rust servers?
On player hours over the last seven days, [AU] RustWars: WWII in Rust (In Development) ranks #15,276 overall and #178 in Oceania, in the top 69% of all ranked servers.
What is the current population on [AU] RustWars: WWII in Rust (In Development)?
At the moment 0 players are on [AU] RustWars: WWII in Rust (In Development), which has 50 slots. Averaged over the past week: 0 players.
Map and rules
Which map is active on [AU] RustWars: WWII in Rust (In Development)?
Generated by the game with seed 1337, the procedural map on [AU] RustWars: WWII in Rust (In Development) is size 1,250. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.
Which settings and rules apply on [AU] RustWars: WWII in Rust (In Development)?
No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). 40 players is the most a group can hold. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What location does [AU] RustWars: WWII in Rust (In Development) run from?
Its OC tag puts [AU] RustWars: WWII in Rust (In Development) in Oceania. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 51.161.198.101:28005.
How smoothly does [AU] RustWars: WWII in Rust (In Development) run?
The 48-hour average for server fps stands at 5, never dipping below 5. The world held as many as 128 entities: buildings, deployables and the rest. 904 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is [AU] RustWars: WWII in Rust (In Development), and is it currently online?
[AU] RustWars: WWII in Rust (In Development) is up and online at the moment. About 3 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 19 October 2026.
What Rust version is [AU] RustWars: WWII in Rust (In Development) using?
Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does [AU] RustWars: WWII in Rust (In Development) wipe? What schedule does it follow?
From weekly: 7 days after its last wipe, [AU] RustWars: WWII in Rust (In Development)'s next wipe is estimated. You can expect its next wipe on Monday 2 November at 09:15 UTC. The world it is running was made 10 days 13 hours. Its tags give a wipe schedule of once a week.
Tags and listings
On Rust Wipe Tracker, which lists and filters is [AU] RustWars: WWII in Rust (In Development) part of?
These Rust Wipe Tracker lists take [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers and Modded Rust servers. On the server list, apply Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on [AU] RustWars: WWII in Rust (In Development)?
gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts40 (Group limit): Teams are limited to 40 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^e (Minigames): Minigames include arenas, Bedwars and parkour; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): Server browser category: Oceania are the tags [AU] RustWars: WWII in Rust (In Development) publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join [AU] RustWars: WWII in Rust (In Development)?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 51.161.198.101:28005. You will find its website at https://discord.com/invite/tW3Pap7fvu.
