Skip to the page
Network live 11,886 servers online 99,275 players aboard 394 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online 51.210.222.116:28215 checked 8m ago

vanillamoddedcarbonpve
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
8/ 50 players now 16% full
47-day averagepeak 15
#1,562ranktop 7%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 15 Oct, 13:57 UTC 14:57 UK · 14d ago
    Wipe delivered
    Peak
    15
    Crowd
    –
    Lasted
    running
    Players before
    4
  2. Thu 1 Oct, 17:53 UTC FW 18:53 UK · 27d ago
    Force wipe delivered
    Peak
    5
    Crowd
    held half
    Lasted
    13.8 days
    Players before
    0
  3. Tue 29 Sep, 17:20 UTC 18:20 UK · 29d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    2 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average 179 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average 321 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average 66 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average 56 / 200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average 36 / 300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average 84 / 100
Help desk

Quick answers

From the figures on this page.

Population

Where does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos place among Rust servers?

Over the past seven days, [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos has climbed to #1,562 for player hours, putting it in the top 7% of all ranked servers.

What is the current population on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Checking now: 8 players on 50 slots at [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. The seven-day figures show an average of 4 players and a peak of 15. Over the last 48 hours, the peak hour came at 22:00 UTC with an average of 11 players.

Map and rules

On what map does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos take place?

Size 4,500 and seed 1337 define the procedural map [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: ESP RUSTANOOBS PVE.

Which settings and rules apply on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

The name of [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos gives no gather rate. 20 players is the most a group can hold. You get pve here, other players cannot be fought. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.

About the server

What is the location of [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

You will find no region published by [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 51.210.222.116:28215.

What is the performance like on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

The 48-hour average for server fps stands at 30, never dipping below 24. The world held as many as 179,764 entities: buildings, deployables and the rest. 6,768 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, and is it currently online?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is up and online at the moment. The uptime it reports puts its last restart at about 9 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 28 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos operate?

The version on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos handle its wipe days?

At their busiest, its recent wipes drew an average of 7 players. On the latest wipe, 3 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

On what schedule does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos reset its map?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 14 days 3 hours.

Tags and filters

Where does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos appear in Rust Wipe Tracker lists and filters?

You will find [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos on the following Rust Wipe Tracker lists: Rust servers for new players, Modded Rust servers, Best Rust PvE servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts20 (Group limit): Team size caps at 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^p (PvE): The world provides the danger, not other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

How do you connect to [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 51.210.222.116:28215. Its website can be found at https://discord.com/invite/G77FHayXCR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slot count: 50.
ts20
Group limit Team size caps at 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Gameplay

^p
PvE The world provides the danger, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.