[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 21h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 21hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the ranking of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ against other Rust servers?
Ranked #15,400 on player hours over the last seven days, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is #1,550 in North America and in the top 69% of all ranked servers.
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ busy at the moment?
Checking now: 0 players on 100 slots at [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The seven-day average for this server is 0 players.
Map and rules
On what map does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ take place?
Generated by the game with seed 94560357, the procedural map on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No gather rate appears in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
About the server
In which region is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ based?
Its NA tag puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and the region code is us2. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 51.81.167.73:28015.
How smoothly does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
The 48-hour average for server fps stands at 986, never dipping below 944. The world held as many as 133,236 entities: buildings, deployables and the rest. 3,938 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and is it currently online?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is up and online at the moment. Its reported uptime suggests a restart roughly 1 hours ago. Across the last 1 full day, uptime came to 83%: 20 of 24 hours. 25 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ operate?
On Linux, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe, and at what times?
From the force wipe, [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe is estimated. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 9 days 23 hours. A wipe every month is the schedule given in its tags.
Tags and filters
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appear across the Rust Wipe Tracker lists and filters?
You will find [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which person or group runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The phrinj.com hostname from [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is used by no other server we track.
How should you read the tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
gmrust (Game mode): Survival in standard Rust; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus2 (Region code): us2 is the region code set for this server; ^m (Monthly): One wipe a month, alongside the force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; NA (North America): The server browser files it under North America are the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Enter client.connect 51.81.167.73:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You will find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
