PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC · 20:32 UK, in 1d 14h.
Weekly: 7 days after its last wipeWipes
every wipe as a delivery, newest first-
Thu 29 Oct, 20:32 UTC20:32 UK · in 1d 14hNext wipe expected · weekly: 7 days after its last wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 85 / 225
- RustSpain.com | EU Main 6 / 200
- [NA] Willjum's Solo Only | Thursday Wipes 6 / 100
- [EU] Willjum's Solo Only | Thursday Wipes 6 / 175
- QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 29 / 100
Quick answers
From the figures on this page.
Player activity
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN place among Rust servers?
A seven-day player-hours count places PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,419: the top 69% of every ranked server.
What is the current population on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
At the moment 0 players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, which has 50 slots. The seven-day average for this server is 0 players.
Server rules
Which map is active on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The game generates the procedural map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at size 3,500 with seed 1. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Mods / FPS+ / 4 Max.
What are the rules on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and what settings does it run?
No gather rate appears in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. 100 players is the most a group can hold. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What location does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run from?
You will find no region published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and its region code is us1. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 64.40.8.156:23014.
Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform well?
Averaged over the last 48 hours, server fps was 40, with a low of 38. Buildings, deployables and all the rest of the world pushed its entity count as high as 87,124. The highest memory reading was 2,790 MB. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and is it online?
Right now, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online. Its reported uptime suggests a restart roughly 5 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN operate?
The version on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is Rust network protocol 2633 and build 163493, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe? What schedule does it follow?
From weekly: 7 days after its last wipe, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe is estimated. You can expect its next wipe on Thursday 29 October at 20:32 UTC. 47 days 9 hours have passed since this world was made. Its tags give a wipe schedule of once a week.
Tags and filters
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it appears.
Who is behind PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
One operator most likely runs these: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes a theprojectlazarus.com hostname, as do 2 other servers we track.
What is the meaning of the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The game's server browser picks up these PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts100 (Group limit): Teams are limited to 100 players; v2633 (Protocol): Join only if your game runs protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus1 (Region code): Region code for this server: us1; ^w (Weekly): Weekly wipe cycle; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 64.40.8.156:23014.