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Network live 11,678 servers online 58,110 players aboard 101 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Online 64.40.8.156:24014 checked 10m ago

2x weekly wipes moddedoxide
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 29 Oct, 19:11 UK Thu 29 Oct, 19:11 UTC in 1d 8h · high confidence
7/ 200 players now 4% full
107-day averagepeak 23
#961ranktop 4%
5d agolast wipeweekly schedule
1d 8hnext wipeThu 29 Oct, 19:11 UTC
Delivery history

Players, performance and rank

Players

AveragePeak
0510152011:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next delivery expected

Next wipe Thursday 29 October, 19:11 UTC · 19:11 UK, in 1d 8h.

Every Thursday at 19:11 UTC · high confidence
7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
28wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 5

Coming wipes

  1. 1d 8hThu 29 Oct, 19:11 UTC19:11 UK
  2. 8d 8hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 15d 8hThu 12 Nov, 19:11 UTC19:11 UK
  4. 22d 8hThu 19 Nov, 19:11 UTC19:11 UK
  5. 29d 8hThu 26 Nov, 19:11 UTC19:11 UK
  6. 36d 8hThu 3 Dec, 19:00 UTC19:00 UKFW
  7. 43d 8hThu 10 Dec, 19:11 UTC19:11 UK

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 29 Oct, 19:11 UTC19:11 UK · in 1d 8h
    Next wipe expected · every Thursday at 19:11 UTC
  2. Thu 22 Oct, 19:11 UTC 20:11 UK · 5d ago
    Wipe delivered
    Peak
    23
    Crowd
    –
    Lasted
    running
    Players before
    4
  3. Thu 15 Oct, 19:11 UTC 20:11 UK · 12d ago
    Wipe delivered
    Peak
    26
    Crowd
    halved by day 4
    Lasted
    7 days
    Players before
    9
  4. Thu 8 Oct, 19:11 UTC 20:11 UK · 19d ago
    Wipe delivered
    Peak
    36
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    10
  5. Thu 1 Oct, 18:03 UTC FW 19:03 UK · 26d ago
    Force wipe delivered
    Peak
    30
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    6
  6. Thu 24 Sep, 19:10 UTC 20:10 UK · 33d ago
    Wipe delivered
    Peak
    35
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    18
  7. Thu 17 Sep, 19:11 UTC 20:11 UK · 40d ago
    Wipe delivered
    Peak
    49
    Crowd
    held half
    Lasted
    7 days
    Players before
    5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Magic Rust #18 — Vanilla 2x groups of 150+ · 2x · weekly · 323 on average 0 / 250
  2. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 300 on average 312 / 1000
  3. MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 23.10EU · groups of 300+ · 2x · weekly · 266 on average 54 / 500
  4. Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 266 on average 296 / 360
  5. РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 217 on average 95 / 100
  6. VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 127 on average 29 / 100
Help desk

Quick answers

From the figures on this page.

Population

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ compare with other Rust servers in the rankings?

Over the past seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ has climbed to #961 for player hours, putting it in the top 4% of all ranked servers.

What is the current population on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

At the moment 7 players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, which has 200 slots. Averaged over the past week: 10 players, peaking at 23. The busiest hour over the last 48 hours was 12:00 UTC, averaging 11 players.

Map and rules

Which map is active on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Size 3,000 and seed 1 define the procedural map PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Mods / FPS+ / 4 Max.

What settings and rules should you know for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

You get 2x gather on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, going by its name. A group holds no more than 100 players. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.

Server details

What location does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run from?

There is no region published for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and its region code is us1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 64.40.8.156:24014 is its address.

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ perform well?

Server fps over the last 48 hours averaged 40; the lowest was 33. Buildings, deployables and all the rest of the world pushed its entity count as high as 67,560. 4,503 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ up, and how good is its uptime?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is up and online at the moment. Its reported uptime suggests a restart roughly 10 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ using?

The version on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ handle its wipe days?

At their busiest, its recent wipes drew an average of 28 players. After 1 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. In the other cases it sank under half by day 5.

On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ reset its map?

You will find PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wiping every Thursday at 19:11 UTC. Thursday 29 October at 19:11 UTC is when its next wipe is due. The world it is running was made 5 days 15 hours. The tags state that it wipes each week.

Tags and filters

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Rust servers with a 2x gather rate and Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Who is behind PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

A theprojectlazarus.com hostname is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and by 2 other servers we track, so one operator most likely runs them all.

What is the meaning of the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Read off the game's server browser, the tags for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ are: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): It holds 200 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus1 (Region code): Region code: us1; ^w (Weekly): Weekly wipe cycle; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What steps do you take to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 64.40.8.156:24014. You will find its website at https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players It holds 200 slots.
ts100
Group limit The team limit is 100.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus1
Region code Region code: us1.

Wipe schedule

^w
Weekly Weekly wipe cycle.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.