dont join
Online NA 66.51.99.38:28025 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 13h.
The force wipe · high confidenceComing wipes
- 7d 13hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 13hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 13hNext wipe expected · the force wipe
-
Thu 22 Oct, 19:32 UTC 20:32 UK · 6d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 21 Oct, 10:27 UTC 11:27 UK · 7d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
-
Thu 1 Oct, 02:58 UTC 03:58 UK · 28d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 20.3 days
- Players before
- 1
-
Wed 30 Sep, 20:16 UTC 21:16 UK · 28d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How does dont join compare with other Rust servers in the rankings?
On player hours over the last seven days, dont join ranks #15,025 overall and #1,482 in North America, in the top 67% of all ranked servers.
What is the current population on dont join?
At the moment 0 players are on dont join, which has 50 slots. Averaged over the past week: 0 players, peaking at 1.
Map and rules
On what map does dont join take place?
Size 4,020 and seed 1337 define the procedural map dont join runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.
Which settings and rules apply on dont join?
The name of dont join gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What location does dont join run from?
Its NA tag puts dont join in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 66.51.99.38:28025 is its address.
What is the performance like on dont join?
Server fps over the last 48 hours averaged 5; the lowest was 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 87,000. 3,561 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is dont join, and is it currently online?
Right now, dont join is online. About 6 days 7 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 30 September 2026.
On what Rust version does dont join operate?
On Linux, dont join runs Rust network protocol 2635 and build 168912. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does dont join handle its wipe days?
1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does dont join reset its map?
Once a month is all dont join wipes, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. You are playing a world created 6 days 9 hours. Its tags carry a monthly wipe schedule.
Tags and filters
Where does dont join appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take dont join: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What is the meaning of the server tags on dont join?
Read off the game's server browser, the tags for dont join are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168912 (Build): The game build is 168912; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, alongside the force wipe; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here; NA (North America): Server browser category: North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join dont join?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 66.51.99.38:28025.
