CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Online NA 66.51.99.62:28040 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 10h.
The force wipe · high confidenceComing wipes
- 7d 10hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 10hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 10hNext wipe expected · the force wipe
-
Tue 6 Oct, 20:07 UTC 21:07 UK · 22d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 18:00 UTC FW 19:00 UK · 27d agoForce wipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 5.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 29 / 200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 26 / 200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps 14 / 100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 59 / 100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 10 / 150
- US | For all Mankind PVE | No Raiding/Killing/Stealing 3 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING against other Rust servers?
Ranked #5,899 on player hours over the last seven days, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is #965 in North America and in the top 27% of all ranked servers.
How many players are on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING right now?
The current count is 0 players on 50 slots for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. Averaged over the past week: 0 players, peaking at 3. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 1 players.
Map and rules
Which map is active on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Size 4,096 and seed 1337 define the procedural map CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Custom Map.
What are the rules on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, and what settings does it run?
The name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING gives no gather rate. A group holds no more than 20 players. You get roleplay here, jobs, towns and rules for roleplay. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run from?
The NA tag is how CHILLZONE - PVE | NO KILLING/STEALING/RAIDING lists its location: North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 66.51.99.62:28040 is its address.
How smoothly does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run?
Server fps over the last 48 hours averaged 8; the lowest was 5. The world held as many as 82,215 entities: buildings, deployables and the rest. Memory use peaked at 2,857 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING up, and how good is its uptime?
Right now, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is online. About 37 minutes ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 1 October 2026.
What Rust version is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING using?
Rust network protocol 2635 and build 168909 on Linux is what CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING handle its wipe days?
The average busiest point of its recent wipes was 2 players. After 6 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 100% of recent wipes.
When does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe? What schedule does it follow?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 22 days 12 hours. Its tags carry a monthly wipe schedule.
Tags and filters
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: Modded Rust servers, Best Rust PvE servers, Roleplay Rust servers and their wipes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Read off the game's server browser, the tags for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts20 (Group limit): The team limit is 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^r (Roleplay): Roleplay server; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 66.51.99.62:28040. https://discord.com/invite/esCaNaG6kf is its website.