My Build Test
Offline 72.56.49.201:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 94 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 155 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 43 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 28 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 7 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 25 / 100
Quick answers
From the figures on this page.
Player count
How does My Build Test compare with other Rust servers in the rankings?
Over the past seven days, My Build Test has climbed to #13,534 for player hours, putting it in the top 62% of all ranked servers.
What is the current population on My Build Test?
The last sighting of My Build Test was 10 days 4 hours ago; it is offline right now.
Rules and settings
What is the current map on My Build Test?
The game generates the procedural map that My Build Test runs.
What are the rules on My Build Test, and what settings does it run?
No gather rate appears in the name of My Build Test. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of My Build Test?
No region is published by My Build Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 72.56.49.201:28015.
Is My Build Test up, and how good is its uptime?
Offline for now: My Build Test was last seen 10 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 17 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is My Build Test using?
Rust network protocol 2634 and build 167781 on Windows is what My Build Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does My Build Test wipe, and at what times?
There are too few of My Build Test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 10 days 5 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is My Build Test part of?
The Rust Wipe Tracker lists that include My Build Test are: Modded Rust servers and Rust build servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on My Build Test?
The game's server browser picks up these My Build Test tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to My Build Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 72.56.49.201:28015.