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Network live 11,667 servers online 48,316 players aboard 118 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Staging Dev Server

Offline 78.47.161.198:28015 checked 3h ago

moddedcarbon
Tracking number · connect
Wipe progress

Resets: 59 new worlds this week, a reset every few hours rather than a wipe schedule.

Next wipe · ETA resets, no wipes
0/ 50 players now 0% full
07-day averagepeak –
#15,335ranktop 69%
resetsno wipes59 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes
Delivery history

Players, performance and rank

Players

AveragePeak
0123413:0021:0005:0013:0022:0006:00

Hourly average and peak, UTC.

Server performance

010020030040013:0021:0005:0013:0022:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
  1. Thu 29 Oct, 05:27 UTC 05:27 UK · 3h ago
    World reset
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    0
  2. Thu 29 Oct, 04:27 UTC 04:27 UK · 4h ago
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  3. Thu 29 Oct, 02:27 UTC 02:27 UK · 6h ago
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  4. Thu 29 Oct, 01:27 UTC 01:27 UK · 7h ago
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  5. Wed 28 Oct, 23:27 UTC 23:27 UK · 9h ago
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  6. Wed 28 Oct, 22:27 UTC 22:27 UK · 10h ago
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  7. Wed 28 Oct, 21:27 UTC 21:27 UK · 11h ago
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  8. Wed 28 Oct, 20:27 UTC 20:27 UK · 12h ago
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  9. Wed 28 Oct, 19:27 UTC 19:27 UK · 13h ago
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  10. Wed 28 Oct, 16:57 UTC 16:57 UK · 16h ago
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Show all 20 wipes
  1. Wed 28 Oct, 15:57 UTC 15:57 UK · 17h ago
    World reset
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    Players before
    0
  2. Wed 28 Oct, 13:57 UTC 13:57 UK · 19h ago
    World reset
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    0
  3. Wed 28 Oct, 12:57 UTC 12:57 UK · 20h ago
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    0
  4. Wed 28 Oct, 11:57 UTC 11:57 UK · 21h ago
    World reset
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    0
  5. Wed 28 Oct, 10:58 UTC 10:58 UK · 22h ago
    World reset
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    0
  6. Wed 28 Oct, 10:27 UTC 10:27 UK · 22h ago
    World reset
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    0
  7. Wed 28 Oct, 09:27 UTC 09:27 UK · 23h ago
    World reset
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    0
  8. Wed 28 Oct, 07:57 UTC 07:57 UK · 1d ago
    World reset
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    0
  9. Wed 28 Oct, 07:27 UTC 07:27 UK · 1d ago
    World reset
    Peak
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    Crowd
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    Players before
    0
  10. Wed 28 Oct, 05:57 UTC 05:57 UK · 1d ago
    World reset
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    Crowd
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    Lasted
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    0
Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RaidLabgroups of 8+ · 28 on average 200 / 50
  2. CSL | EU StagingEU · groups of 8+ · 23 on average 4 / 64
  3. 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average 4 / 300
  4. A Shockbyte Rust Servergroups of 8+ · 2 on average 0 / 40
  5. Warriorsgroups of 8+ · 2 on average 1 / 100
  6. [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average 0 / 50
Help desk

Quick answers

From the figures on this page.

Population

Where does Staging Dev Server place among Rust servers?

Over the past seven days, Staging Dev Server has climbed to #15,335 for player hours, putting it in the top 69% of all ranked servers.

What is the current population on Staging Dev Server?

At the moment Staging Dev Server is offline, having last been seen 3 hours ago. Averaged over the past week: 0 players.

Server rules

On what map does Staging Dev Server take place?

Size 3,000 and seed 12345 define the procedural map Staging Dev Server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on Staging Dev Server?

No gather rate appears in the name of Staging Dev Server. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.

Server details

What location does Staging Dev Server run from?

There is no region published for Staging Dev Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 78.47.161.198:28015.

What is the performance like on Staging Dev Server?

Averaged over the last 48 hours, server fps was 254, with a low of 251. The world held as many as 45,000 entities: buildings, deployables and the rest. 1,518 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Staging Dev Server up, and how good is its uptime?

The current status for Staging Dev Server is offline, last seen 3 hours ago. The uptime it reports puts its last restart at about 30 minutes ago. It was up 53 of 168 hours over the last 7 full days, 32% of the time. The first sighting of it by Rust Wipe Tracker came on 21 October 2026.

On what Rust version does Staging Dev Server operate?

Rust network protocol 2635 and build 169621 on Linux is what Staging Dev Server runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

When does Staging Dev Server wipe? What schedule does it follow?

Those resets every few hours are not wipes, so Staging Dev Server keeps no wipe schedule.

Tags and listings

Where does Staging Dev Server appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Staging Dev Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.

How should you read the tags on Staging Dev Server?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs169621 (Build): Build number: 169621; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags Staging Dev Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join Staging Dev Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 78.47.161.198:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs169621
Build Build number: 169621.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.